public async Task <IdentityResult> CreateAsync(TRole role, CancellationToken cancellationToken) { IdRole idRole = ToImmutable(role); var result = await RoleStore.Ask(new RoleCommands.Create(idRole), TimeSpan.FromSeconds(_StandardTimeoutSeconds), cancellationToken); return(new IdentityResult()); }
public async Task <IdentityResult> UpdateAsync(TRole role, CancellationToken cancellationToken) { var update = new IdRole(role.Id, role.Name, role.NameNormalized, Unique.String()); var result = await RoleStore.Ask(new RoleCommands.Update(update), TimeSpan.FromSeconds(_StandardTimeoutSeconds), cancellationToken); return(new IdentityResult()); }
public override int GetHashCode() { var hashCode = 2065429282; hashCode = hashCode * -1521134295 + IdRole.GetHashCode(); hashCode = hashCode * -1521134295 + EqualityComparer <string> .Default.GetHashCode(RoleName); return(hashCode); }
} //Key public override int GetHashCode() { unchecked { int result = IdRole.GetHashCode(); result = (IdRole * 397) ^ IdPermission.GetHashCode(); return(result); } }
} //Key public override int GetHashCode() { unchecked { int result = IdRole.GetHashCode(); result = (IdRole * 397) ^ IdUserLogin.GetHashCode(); return(result); } }
private TRole ToMutable(IdRole role) { return(new TRole { Id = role.Id, Name = role.Name, NameNormalized = role.NameNormalized, ConcurrencyStamp = role.ConcurrencyStamp }); }
public String ToString() { return("Community - Id " + ((Community != null) ? Community.Id.ToString() : "0") + " IdRole: " + IdRole.ToString()); }
/// <summary> /// 创建新角色 /// </summary> /// <param name="sessionId"></param> /// <param name="name"></param> /// <param name="sex"></param> /// <returns></returns> private static async Task <BaseResponseData> CreateNewRole()//string sessionId, string name, int sex) { CreateRoleResult result = new CreateRoleResult(); var account = User.account; var sessionId = User.sessionId; if (User.bytes == null) { result.Result = GameEnum.WsResult.ParamsError; return(result); } var data = await InitHelpers.GetPse().DeserializeAsync <CreateRoleReq>(User.bytes); var name = data.Name; var sex = data.Sex; if (string.IsNullOrEmpty(name)) { result.Result = GameEnum.WsResult.ParamsError; return(result); } var allRoles = await RoleListDataHelper.Instance.GetRoleListByAccountIdAsync(account.AccountID); if (allRoles != null) { if (account.RoleNumber >= 10) { result.ErrorDesc = "角色数量过多,请删除部分角色再创建"; return(result); } //检查是否重名 if (await IdRoleDataHelper.Instance.CheckIdRoleByRoleNameAsync(name)) { result.ErrorDesc = "角色名重复"; return(result); //重名直接返回 } //构造新角色 UserRole user = new UserRole(sex, name, account.AccountID); IdRole idRole = new IdRole(user.Name, user.Id); await IdRoleDataHelper.Instance.SetIdRoleByRoleNameAsync(name, idRole); await RoleDataHelper.Instance.SetRoleByRoleIdAsync(user.Id, user); List <UserRole> roles = new List <UserRole>(); roles.AddRange(allRoles); roles.Add(user); await RoleListDataHelper.Instance.UpdateRoleListByAccountIdAsync(account.AccountID, roles); await RoleDataHelper.Instance.UpdateRoleBySidAsync(sessionId, user); result.ErrorDesc = ""; result.Name = name; result.Sex = sex; result.RoleId = user.Id.ToString(); } else { ///没有角色,新增一个 //检查重名 if (await IdRoleDataHelper.Instance.CheckIdRoleByRoleNameAsync(name)) { result.ErrorDesc = "角色名重复"; return(result); } //构造新角色 UserRole user = new UserRole(sex, name, account.AccountID); IdRole idRole = new IdRole(user.Name, user.Id); await IdRoleDataHelper.Instance.SetIdRoleByRoleNameAsync(name, idRole); await RoleDataHelper.Instance.SetRoleByRoleIdAsync(user.Id, user); List <UserRole> roles = new List <UserRole>(); roles.Add(user); await RoleListDataHelper.Instance.SetRoleListByAccountIdAsync(user.AccountId, roles); await RoleDataHelper.Instance.SetRoleBySidAsync(sessionId, user); result.ErrorDesc = ""; result.Name = name; result.Sex = sex; result.RoleId = user.Id.ToString(); } return(result); }
public Update(IdRole role) { Role = role; }
public Create(IdRole role) { Role = role; }