//public float menuAngle = 60f; /*public AudioClip au_menuOpen; * public AudioClip au_menuClose; * AudioSource audioSource;*/ private void Start() { anim = iconManager.GetComponent <Animator>(); iconManager.gameObject.SetActive(false); iconManager.interactable = false; /*audioSource = new GameObject("menuAudio").AddComponent<AudioSource>(); * audioSource.transform.parent = transform; * audioSource.spatialBlend = 1; * audioSource.spatialize = true; * audioSource.minDistance = 100; * audioSource.dopplerLevel = 0;*/ }