private void Awake() { iceland = GetComponent <Iceland>(); fillimage = transform.GetChild(1).GetComponent <Image>(); }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Iceland obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Iceland obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; }
public Iceland(Iceland.Market m) : this(NQuantLibcPINVOKE.new_Iceland__SWIG_0((int)m), true) { if (NQuantLibcPINVOKE.SWIGPendingException.Pending) throw NQuantLibcPINVOKE.SWIGPendingException.Retrieve(); }
public void AttackManagerMulti() { Debug.Log("icelandIndex: " + iceLandIndex + " playerType: " + playerType); print(GameUtil.isAttackModeOn + " form " + GameUtil.selectedIceLand[0] + " on iceLandIndex " + iceLandIndex); if (SceneManager.GetActiveScene().name.Equals("MultiPlayerGamePlayScene")) { for (int i = 0; i < GameUtil.numberofselected; i++) { Iceland attack = GamePlayManagerMultiPlayer.inst.mainSpawnContainer.transform.GetChild(GameUtil.selectedIceLand[i]).gameObject.GetComponent <Iceland>(); if (GameUtil.isAttackModeOn && GameUtil.selectedIceLand[0].ToString() != iceLandIndex.ToString() && attack.color == GameManager.Inst.MyColor) { print("<Color><b> totalPlane ♥ </b></Color>>> " + GamePlayManagerMultiPlayer.inst.mainSpawnContainer.transform.GetChild(GameUtil.selectedIceLand[i]).gameObject.GetComponent <Iceland>().totalPlane); Dictionary <string, string> pairs = new Dictionary <string, string>(); pairs.Add("isAttackModeOn", GameUtil.isAttackModeOn.ToString()); pairs.Add("selectedIceLand", GameUtil.selectedIceLand[i].ToString()); pairs.Add("iceLandIndex", iceLandIndex.ToString()); pairs.Add("totalPlane", GamePlayManagerMultiPlayer.inst.mainSpawnContainer.transform.GetChild(GameUtil.selectedIceLand[i]).gameObject.GetComponent <Iceland>().totalPlane.ToString()); pairs.Add("deviceId", SystemInfo.deviceUniqueIdentifier); socketIOComponent.Emit("Attack", new JSONObject(pairs)); } } } if (color == GameManager.Inst.MyColor) { if (GameUtil.CheckIsIcelandSelected(iceLandIndex)) { Multiplayerrest(); //this.transform.GetChild(1).gameObject.SetActive(false); //GameUtil.ResetAttackMode(); } else { string selectedPlayerType = GameUtil.GetIcelandValueUsingKey <string>(this.transform.parent.gameObject, GameUtil.selectedIceLand[0], "playerType"); Debug.Log("selected iceland type: " + selectedPlayerType); if (selectedPlayerType == playerType && GameUtil.isAttackModeOn) { if (GameUtil.isAttackModeOn) { GameUtil.attackIcelandIndex = iceLandIndex; //reset timer if attacked on anyone timeNotAttacked = 0; } } else { //this.transform.GetChild(1).gameObject.SetActive(true); //GameUtil.selectedIceLand = new int[20]; //GameUtil.selectedIceLand[0] = iceLandIndex; print("-=-=-=->Attack3333333-=-=->" + gameObject.name); this.transform.GetChild(1).gameObject.SetActive(true); this.transform.GetChild(1).gameObject.GetComponent <Image>().fillAmount = 1; // GameUtil.selectedIceLand = new int[20]; GameUtil.numberofselected++; GameUtil.selectedIceLand[GameUtil.numberofselected - 1] = iceLandIndex; Debug.Log("Iceland selection " + GameUtil.selectedIceLand[0] + GameUtil.selectedIceLand.Length); GameUtil.isAttackModeOn = true; } } } else /*if (playerType == "computer")*/ { if (GameUtil.isAttackModeOn) { GameUtil.attackIcelandIndex = iceLandIndex; //reset timer if attacked on anyone timeNotAttacked = 0; } } }