doMain(string[] args, Ice.InitializationData initData, out int status) { // // Reset internal state variables from Ice.Application. The // remainder are reset at the end of this method. // callbackInProgress__ = false; destroyed__ = false; interrupted__ = false; bool restart = false; status = 0; try { communicator__ = Ice.Util.initialize(ref args, initData); _router = Glacier2.RouterPrxHelper.uncheckedCast(communicator().getDefaultRouter()); if (_router == null) { Ice.Util.getProcessLogger().error(appName__ + ": no Glacier2 router configured"); status = 1; } else { // // The default is to destroy when a signal is received. // if (signalPolicy__ == Ice.SignalPolicy.HandleSignals) { destroyOnInterrupt(); } // // If createSession throws, we're done. // try { _session = createSession(); _createdSession = true; } catch (Ice.LocalException ex) { Ice.Util.getProcessLogger().error(ex.ToString()); status = 1; } if (_createdSession) { int acmTimeout = 0; try { acmTimeout = _router.getACMTimeout(); } catch (Ice.OperationNotExistException) { } if (acmTimeout <= 0) { acmTimeout = (int)_router.getSessionTimeout(); } if (acmTimeout > 0) { Ice.Connection connection = _router.ice_getCachedConnection(); Debug.Assert(connection != null); connection.setACM((int)acmTimeout, Ice.Util.None, Ice.ACMHeartbeat.HeartbeatAlways); connection.setCallback(new ConnectionCallbackI(this)); } _category = _router.getCategoryForClient(); status = runWithSession(args); } } } // // We want to restart on those exceptions that indicate a // break down in communications, but not those exceptions that // indicate a programming logic error (i.e., marshal, protocol // failure, etc). // catch (RestartSessionException) { restart = true; } catch (Ice.ConnectionRefusedException ex) { Ice.Util.getProcessLogger().error(ex.ToString()); restart = true; } catch (Ice.ConnectionLostException ex) { Ice.Util.getProcessLogger().error(ex.ToString()); restart = true; } catch (Ice.UnknownLocalException ex) { Ice.Util.getProcessLogger().error(ex.ToString()); restart = true; } catch (Ice.RequestFailedException ex) { Ice.Util.getProcessLogger().error(ex.ToString()); restart = true; } catch (Ice.TimeoutException ex) { Ice.Util.getProcessLogger().error(ex.ToString()); restart = true; } catch (Ice.LocalException ex) { Ice.Util.getProcessLogger().error(ex.ToString()); status = 1; } catch (System.Exception ex) { Ice.Util.getProcessLogger().error("unknown exception:\n" + ex.ToString()); status = 1; } // // Don't want any new interrupt. And at this point // (post-run), it would not make sense to release a held // signal to run shutdown or destroy. // if (signalPolicy__ == Ice.SignalPolicy.HandleSignals) { ignoreInterrupt(); } lock (mutex__) { while (callbackInProgress__) { System.Threading.Monitor.Wait(mutex__); } if (destroyed__) { communicator__ = null; } else { destroyed__ = true; // // And communicator__ != null, meaning will be // destroyed next, destroyed__ = true also ensures that // any remaining callback won't do anything // } } if (_createdSession && _router != null) { try { _router.destroySession(); } catch (Ice.ConnectionLostException) { // // Expected if another thread invoked on an object from the session concurrently. // } catch (Glacier2.SessionNotExistException) { // // This can also occur. // } catch (System.Exception ex) { // // Not expected. // Ice.Util.getProcessLogger().error("unexpected exception when destroying the session:\n" + ex.ToString()); } _router = null; } if (communicator__ != null) { try { communicator__.destroy(); } catch (Ice.LocalException ex) { Ice.Util.getProcessLogger().error(ex.ToString()); status = 1; } catch (System.Exception ex) { Ice.Util.getProcessLogger().error("unknown exception:\n" + ex.ToString()); status = 1; } communicator__ = null; } // // Reset internal state. We cannot reset the Application state // here, since destroyed__ must remain true until we re-run // this method. // _adapter = null; _router = null; _session = null; _createdSession = false; _category = null; return(restart); }
connected(RouterPrx router, SessionPrx session) { // // Remote invocation should be done without acquiring a mutex lock. // Debug.Assert(router != null); Ice.Connection conn = router.ice_getCachedConnection(); string category = router.getCategoryForClient(); int acmTimeout = 0; try { acmTimeout = router.getACMTimeout(); } catch (Ice.OperationNotExistException) { } if (acmTimeout <= 0) { acmTimeout = (int)router.getSessionTimeout(); } // // We create the callback object adapter here because createObjectAdapter internally // makes synchronous RPCs to the router. We can't create the OA on-demand when the // client calls objectAdapter() or addWithUUID() because they can be called from the // GUI thread. // if (_useCallbacks) { Debug.Assert(_adapter == null); _adapter = _communicator.createObjectAdapterWithRouter("", router); _adapter.activate(); } lock (this) { _router = router; if (_destroy) { // // Run destroyInternal in a thread because it makes remote invocations. // Thread t = new Thread(new ThreadStart(destroyInternal)); t.Start(); return; } // // Cache the category. // _category = category; // // Assign the session after _destroy is checked. // _session = session; _connected = true; if (acmTimeout > 0) { Ice.Connection connection = _router.ice_getCachedConnection(); Debug.Assert(connection != null); connection.setACM(acmTimeout, Ice.Util.None, Ice.ACMHeartbeat.HeartbeatAlways); connection.setCallback(new ConnectionCallbackI(this)); } } dispatchCallback(() => { try { _callback.connected(this); } catch (Glacier2.SessionNotExistException) { destroy(); } }, conn); }