Exemple #1
0
        private static void OnDebugLOS(IZone zone, BeamType beamType, Position position, bool aligned)
        {
            if (!Debug)
            {
                return;
            }

            if (aligned)
            {
                zone.CreateAlignedDebugBeam(beamType, zone.FixZ(position));
                return;
            }

            zone.CreateDebugBeam(beamType, position);
        }
Exemple #2
0
        public static void UpdateMissionStructure(IZone zone, long structureEid, int orientation = -1, Position position = new Position())
        {
            var unit = zone.GetUnitOrThrow(structureEid);

            if (!position.Equals(default(Position)))
            {
                position             = zone.FixZ(position);
                unit.CurrentPosition = position;

                var mstructure = unit as MissionStructure;
                if (mstructure != null)
                {
                    MissionTarget.UpdatePositionByStructureEid(structureEid, position);
                }
            }

            if (orientation != -1)
            {
                unit.Orientation = (orientation % (byte.MaxValue + 1)) / (double)byte.MaxValue;
            }

            zone.UnitService.UpdateDefaultUnit(unit);
        }
 public static void CreateAlignedDebugBeam(this IZone zone, BeamType beamType, Position position)
 {
     zone?.CreateBeam(beamType, builder => builder.WithPosition(zone.FixZ(position)).WithState(BeamState.AlignToTerrain).WithDuration(15000));
 }
Exemple #4
0
        public static Player LoadPlayerAndAddToZone(IZone zone, Character character)
        {
            using (var scope = Db.CreateTransaction())
            {
                var player = (Player)character.GetActiveRobot().ThrowIfNull(ErrorCodes.ARobotMustBeSelected);

                DockingBase dockingBase = null;

                ZoneEnterType zoneEnterType;
                Position      spawnPosition;
                if (character.IsDocked)
                {
                    // ha bazisrol jott
                    zoneEnterType = ZoneEnterType.Undock;

                    dockingBase   = character.GetCurrentDockingBase();
                    spawnPosition = UndockSpawnPositionSelector.SelectSpawnPosition(dockingBase);

                    character.ZoneId       = zone.Id;
                    character.ZonePosition = spawnPosition;
                    character.IsDocked     = false;
                }
                else
                {
                    // ha teleportalt
                    zoneEnterType = ZoneEnterType.Teleport;

                    zone.Id.ThrowIfNotEqual(character.ZoneId ?? -1, ErrorCodes.InvalidZoneId);

                    var zonePosition = character.ZonePosition.ThrowIfNull(ErrorCodes.InvalidPosition);
                    spawnPosition = (Position)zonePosition;
                }

                spawnPosition = zone.FixZ(spawnPosition);

                // keresunk neki valami jo poziciot
                var finder        = new ClosestWalkablePositionFinder(zone, spawnPosition, player);
                var validPosition = finder.FindOrThrow();

                // parentoljuk a zonahoz <<< NAGYON FONTOS - TILOS MASHOGY kulonben bennmaradnak a (pbs) bazison a robotok, es pl letorlodnek amikor kilovik a bazist
                var zoneStorage = zone.Configuration.GetStorage();
                player.Parent = zoneStorage.Eid;
                player.FullCoreRecharge();

                // elmentjuk
                player.Save();

                // csak akkor rakjuk ki ha volt rendes commit
                Transaction.Current.OnCommited(() =>
                {
                    dockingBase?.LeaveChannel(character);

                    player.CorporationEid = character.CorporationEid;
                    zone.SetGang(player);

                    player.AddToZone(zone, validPosition, zoneEnterType);

                    player.ApplyInvulnerableEffect();
                });

                scope.Complete();
                return(player);
            }
        }