public ChangeUserCommand(IReaderService readerService, IWriterService writerService, IInterfaceService interfaceService, IUserService userService) { this.readerService = readerService; this.writerService = writerService; this.interfaceService = interfaceService; this.userService = userService; }
public WriterController(IWriterService service, IOptions <Settings> options, IMailService mailService) { this.service = service; this.mailService = mailService; signingKey = options.Value.Authentication.Secret; hostUrl = options.Value.HostUrl; }
private void Initialize(string configFileName) { try { var config = Config.Load(configFileName); string validationText = config.ValidateErrors(); if (validationText == null) { m_currentConfig = config; competitionCode.Text = config.CompetitionCode; m_db = new Database(m_currentConfig); m_scoresRepo = new QualificationScoresRepo(m_db); m_tournamentRepo = new TournamentRepo(m_db); m_Writer = WriterFactory.GetWriter(m_currentConfig); GenerateNow.Enabled = true; startPublishing.Enabled = true; } else { MessageBox.Show($"Config file validation failed.\r\n{validationText}"); } } catch (Exception ex) { MessageBox.Show($"Unable to open file.\n\r{ex.ToString()}"); } }
public APP(ILogger logger, IInputMapper inputMapperService, IReaderService readerService, IWriterService writerService) { this._writerService = writerService; this._readerService = readerService; this._logger = logger; this._inputMaperService = inputMapperService; }
public BooksController(IBookService bookService, ICategoryService categoryService, IPublisherService publisherService, IWriterService writerService) { this.bookService = bookService; this.categoryService = categoryService; this.writerService = writerService; this.publisherService = publisherService; }
public ConsoleMenuPagination(IReaderService reader, IWriterService writer, IInterfaceService interfaceService, IMenuNavigation menuNavigation, IMenuNavigationStrategyFactory menuNavigationStrategyFactory) { this.reader = reader; this.writer = writer; this.interfaceService = interfaceService; this.menuNavigation = menuNavigation; this.menuNavigationStrategyFactory = menuNavigationStrategyFactory; }
public UserService(IInterfaceService interfaceService, IReaderService reader, IWriterService writer, IUserSessionService userSessionService, IPlayerRepository playerRepository) { this.interfaceService = interfaceService; this.reader = reader; this.writer = writer; this.userSessionService = userSessionService; this.playerRepository = playerRepository; }
public ExitGameCommand(IUserSessionService userSessionService, IInterfaceService interfaceService, IWriterService writerService, IReaderService readerService, IUserService userService) { this.userSessionService = userSessionService; this.interfaceService = interfaceService; this.writerService = writerService; this.readerService = readerService; this.userService = userService; }
public CheckGameCommand(IUserSessionService userSessionService, ISudokuGridSolver sudokuGridSolver, IUserService userService, IWriterService writerService, IInterfaceService interfaceService, IReaderService readerService) { this.userSessionService = userSessionService; this.sudokuGridSolver = sudokuGridSolver; this.userService = userService; this.writerService = writerService; this.interfaceService = interfaceService; this.readerService = readerService; }
public SolutionGameCommand(IUserSessionService userSessionService, ISudokuGridSolver sudokuGridSolver, IInterfaceService interfaceService, IReaderService readerService, IWriterService writerService, IUserService userService, IGameSetUpFasade gameSetUpFasade) { this.userSessionService = userSessionService; this.sudokuGridSolver = sudokuGridSolver; this.interfaceService = interfaceService; this.readerService = readerService; this.writerService = writerService; this.userService = userService; this.gameSetUpFasade = gameSetUpFasade; }
public GameSetUpFasade(IUserService userService, IUserSessionService userSessionService, IGameFactory gameFactory, IInterfaceService interfaceService, IWriterService writerService, IAsciiFactoriesFactory asciiFactoriesFactory, IFieldFactory fieldFactory, IButtonFactory buttonFactory) { this.userSessionService = userSessionService; this.userService = userService; this.gameFactory = gameFactory; this.interfaceService = interfaceService; this.writerService = writerService; this.asciiFactoriesFactory = asciiFactoriesFactory; this.fieldFactory = fieldFactory; this.buttonFactory = buttonFactory; }
public GamePlayFasade(IReaderService readerService, IWriterService writerService, IInterfaceService interfaceService, IUserSessionService userSessionService, INavigationService navigationService, IGameNavigationStrategyFactory gameNavigationStrategyFactory, IAsciiFactoriesFactory asciiFactoriesFactory, IInGameValueStrategyFactory gameValueStrategyFactory, IInGameCommandFactory inGameCommandFactory) { this.readerService = readerService; this.writerService = writerService; this.interfaceService = interfaceService; this.userSessionService = userSessionService; this.navigationService = navigationService; this.gameNavigationStrategyFactory = gameNavigationStrategyFactory; this.asciiFactoriesFactory = asciiFactoriesFactory; this.gameValueStrategyFactory = gameValueStrategyFactory; this.inGameCommandFactory = inGameCommandFactory; }
public void Draw(IWriterService writerService) { writerService.Clear(); var border = new string('#', BottomRightCoordinates.X - UpperLeftCoordinates.X); writerService.SetWritePosition(UpperLeftCoordinates.Y, UpperLeftCoordinates.X); writerService.WriteLine(border); for (int i = UpperLeftCoordinates.Y + 1; i < BottomRightCoordinates.Y - 1; i++) { writerService.SetWritePosition(i, UpperLeftCoordinates.X); writerService.Write("#"); writerService.SetWritePosition(i, BottomRightCoordinates.X - 1); writerService.WriteLine("#"); } writerService.WriteLine(border); }
public Game( IHighLevelEventsService highLevelEventsService, IReaderService readerService, IWriterService writerService, ISettingsSaver settingsSaver, INewPointFactory newPointFactory, ILoadSettingsStrategyFactory loadSettingsStrategyFactory) { _highLevelEventsService = highLevelEventsService; _readerService = readerService; _writerService = writerService; _settingsSaver = settingsSaver; _newPointFactory = newPointFactory; _loadSettingsStrategyFactory = loadSettingsStrategyFactory; _highLevelEventsService.SpaceBarPressed += PauseResume; _highLevelEventsService.Save += Save; _highLevelEventsService.Exit += Exit; _highLevelEventsService.Move += Move; }
public void Draw(IWriterService writerService) { if (_lastRemovedPoint.HasValue) { writerService.SetWritePosition(_lastRemovedPoint.Value.Y, _lastRemovedPoint.Value.X); writerService.WriteLine(" "); } if (_isFirstDraw) { foreach (var p in _activePoints) { writerService.SetWritePosition(p.Y, p.X); writerService.Write("S"); } _isFirstDraw = false; } writerService.SetWritePosition(HeadCoordinates.Y, HeadCoordinates.X); writerService.Write("S"); writerService.SetWritePosition(32, 0); }
public DefaultLoadSettingsStrategy(IWriterService writerService) { _writerService = writerService; }
public AuthManager(IAdminService adminService, IWriterService writerService) { _adminService = adminService; _writerService = writerService; }
public WritersAPIController(IWriterService writerService) { this.writerService = writerService; }
public ExitCommand(IReaderService readerService, IWriterService writerService, IInterfaceService interfaceService) { this.readerService = readerService; this.writerService = writerService; this.interfaceService = interfaceService; }
public BookController(IBookService bookManager, ICategoryService categoryManager, IWriterService writerManager) { this.bookManager = bookManager; this.categoryManager = categoryManager; this.writerManager = writerManager; }
public WritersController(IWriterService writerService) { _writerService = writerService; }
public SaveCommand(ZooPark zoo, IWriterService writerService) : base(zoo) { _writerService = writerService; }
public HelpLoadSettingsStrategy(IWriterService writerService) { _writerService = writerService; }
/// <summary> /// <para>Write using the default encoding <see cref="Encoding.Default"/></para> /// <para>This extension will be available to all implementers of <see cref="IWriterService"/></para> /// </summary> public static void Write(this IWriterService writer, string content) { writer.Write(content, Encoding.Default); }
public UrlQueueService(IConfiguration options, IMessageService messageService, IWriterService writer) { _options = options; _mQServer = messageService; _writer = writer; }
public WritersController(IWriterService writerService, IBindBookService bindService) { WriterService = writerService; BindService = bindService; }
public AuthManager(IWriterService writerService) { _writerService = writerService; }
public App(IReaderService reader, IWriterService writer) { _reader = reader; _writer = writer; }
/// <summary> /// Default constructor /// </summary> /// <param name="reader">A single instance parameter from <see cref="IReaderService"/></param> /// <param name="writer">A single instance parameter from <see cref="IWriterService"/></param> public OAuth(IReaderService reader, IWriterService writer) { this.reader = reader; this.writer = writer; }
/// <summary> /// Default constructor /// </summary> /// <param name="reader">A single instance parameter from <see cref="IReaderService"/></param> /// <param name="writer">A single instance parameter from <see cref="IWriterService"/></param> public AccountController(IReaderService reader, IWriterService writer) { this.reader = reader; this.writer = writer; }