private void CreateBackends(Options opts) { List <IBackend> backends = new List <IBackend>(); try { ID3DCompiler fxc = m_Wrapper.CreateD3DCompiler(opts.D3DCompilerPath); backends.Add(new D3DCompilerBackend(fxc)); try { IAMDDriver driver = m_Wrapper.CreateAMDDriver(opts.DXXDriverPath); backends.Add(new AMDDriverBackend(driver, fxc)); } catch (System.Exception ex) { MessageBox.Show(ex.Message); } } catch (System.Exception ex) { MessageBox.Show(ex.Message); } backends.Add(new CodeXLBackend(opts.CodeXLPath, opts.D3DCompilerPath, opts.TempPath)); backends.Add(new GLSlangBackend(m_Wrapper)); backends.Add(new GLSLOptimizerBackend(m_Wrapper)); backends.Add(new PowerVRBackend(opts.PowerVRCompilerPath, opts.TempPath)); backends.Add(new MaliSCBackend(opts.MaliSCRoot, opts.TempPath)); m_Backends = backends; }
private void CreateBackends(Options opts) { List <IBackend> backends = new List <IBackend>(); IIncludeHandler handler = new IncludeHandler(opts.IncludePaths); try { ID3DCompiler fxc = m_Wrapper.CreateD3DCompiler(opts.D3DCompilerPath, handler); IDXILCompiler dxil = m_Wrapper.CreateDXILCompiler(opts.DXILCompilerPath, handler); backends.Add(new D3DCompilerBackend(fxc, dxil)); try { IAMDDriver driver = m_Wrapper.CreateAMDDriver(opts.DXXDriverPath); backends.Add(new AMDDriverBackend(driver, fxc)); } catch (System.Exception ex) { MessageBox.Show(ex.Message); } } catch (System.Exception ex) { MessageBox.Show(ex.Message); } backends.Add(new CodeXLBackend(opts.CodeXLPath, opts.D3DCompilerPath, opts.TempPath)); backends.Add(new GLSlangBackend(m_Wrapper, handler)); backends.Add(new GLSLOptimizerBackend(m_Wrapper)); backends.Add(new PowerVRBackend(opts.PowerVRCompilerPath, opts.TempPath)); backends.Add(new MaliSCBackend(opts.MaliSCRoot, opts.TempPath)); backends.Add(new RGABackend(opts.RGAPath, opts.TempPath, m_Wrapper, handler)); if (File.Exists(opts.IntelShaderAnalyzerPath)) { backends.Add(new IntelShaderAnalyzerBackend(opts)); } m_Backends = backends; }