public void OnGameModeInit(IVehicleRepository vehiclesRepository, IWorldService worldService, IServerService serverService, IVehicleInfoService vehicleInfoService) { // Event methods have dependency injection alongside the arguments Console.WriteLine("Do game mode loading goodies..."); vehiclesRepository.Foo(); worldService.CreateActor(101, new Vector3(0, 0, 20), 0); var blue = Color.Blue; blue.A = 128; _zone = worldService.CreateGangZone(0, 0, 100, 100); _zone.Color = blue; _zone.Show(); var obj = worldService.CreateObject(16638, new Vector3(10, 10, 40), Vector3.Zero, 1000); obj.DisableCameraCollisions(); worldService.CreateVehicle(VehicleModelType.Alpha, new Vector3(40, 40, 10), 0, 0, 0); var green = Color.Green; green.A = 128; worldService.CreateTextLabel("text", green, new Vector3(10, 10, 10), 1000); _welcome = worldService.CreateTextDraw(new Vector2(20, 40), "Hello, world"); _welcome.Alignment = TextDrawAlignment.Left; _welcome.Font = TextDrawFont.Diploma; _welcome.Proportional = true; Console.WriteLine("TD pos: " + _welcome.Position); Console.WriteLine(_welcome.Entity.ToString()); _menu = worldService.CreateMenu("Test menu", new Vector2(200, 300), 100); _menu.AddItem("Hello!!!"); _menu.AddItem("Hello!!"); _menu.AddItem("Hello!"); var ctx = SynchronizationContext.Current; Task.Run(() => { // ... Run things on a worker thread. ctx.Send(_ => { // ... Run things on the main thead. }, null); }); serverService.SetGameModeText("SampSharp.Entities"); var size = vehicleInfoService.GetModelInfo(VehicleModelType.AT400, VehicleModelInfoType.Size); Console.WriteLine($"AT400 size {size}"); }
public void ActorCommand(Player player, IWorldService worldService) { worldService.CreateActor(0, player.Position + Vector3.Up, 0); player.SendClientMessage("Actor created!"); player.PlaySound(1083); }
public void OnGameModeInit(IWorldService worldService) { worldService.CreateActor(101, new Vector3(0, 0, 20), 0); }