public override void Unload() { m_WorldManager = null; m_WorldChangeTracker.Dispose(); m_WorldChangeTracker = null; }
public EntityInspectorElement(Session session, NativeList <Entity> targets) { m_Session = session; m_Targets = targets; m_Components = new List <IComponentDataElement>(); m_WorldManager = m_Session.GetManager <IWorldManagerInternal>(); m_ChangeManager = m_Session.GetManager <IChangeManager>(); var entityManager = m_Session.GetManager <IWorldManager>().EntityManager; var firstTarget = m_Targets[0]; var container = new EntityContainer(entityManager, firstTarget); var visitor = new InspectorVisitor <Entity>(m_Session, m_Targets); visitor.AddAdapter(new EntityContainerAdapter(visitor)); visitor.AddAdapter(new PrimitivesAdapter <Entity>(visitor)); visitor.Context.PushParent(this); StronglyTypedVisit(visitor, ref container); m_EntityHeader = this.Q <EntityHeaderElement>(); m_Components = Children().OfType <IComponentDataElement>().ToList(); OrderComponentsFromComponentOrder(); }
public override void Unload() { m_Undo.UndoRedoBatchStarted -= HandleUndoRedoBatchStarted; m_Undo.UndoRedoBatchEnded -= HandleUndoRedoBatchEnded; m_TransferMap.Dispose(); Session.GetManager <IChangeManager>().UnregisterChangeCallback(HandleChanges); m_WorldManager = null; UnityEditor.Undo.postprocessModifications -= HandleInvertedChanges; EditorApplication.hierarchyChanged -= HandleHierarchyChanges; }
public override void Load() { m_WorldManager = Session.GetManager <IWorldManagerInternal>(); if (null == m_WorldManager) { throw new ArgumentNullException(nameof(m_WorldManager)); } m_WorldChangeTracker = new WorldChangeTracker(m_WorldManager.World, Allocator.Persistent); }
public override void Load() { m_BindingsContext = new BindingContext(Session); m_Undo = Session.GetManager <IEditorUndoManager>(); m_Undo.UndoRedoBatchStarted += HandleUndoRedoBatchStarted; m_Undo.UndoRedoBatchEnded += HandleUndoRedoBatchEnded; m_WorldManager = Session.GetManager <IWorldManagerInternal>(); m_ArchetypeManager = Session.GetManager <IArchetypeManager>(); m_SceneManager = Session.GetManager <IEditorSceneManagerInternal>(); m_ComponentCache = Session.GetManager <UnityComponentCacheManager>(); Session.GetManager <IChangeManager>().RegisterChangeCallback(HandleChanges, int.MaxValue); UnityEditor.Undo.postprocessModifications += HandleInvertedChanges; EditorApplication.hierarchyChanged += HandleHierarchyChanges; m_TransferMap = new NativeHashMap <EntityGuid, EntityGuid>(1024, Allocator.Persistent); }
public override void Load() { m_WorldManager = Session.GetManager <IWorldManagerInternal>(); }