public NodeResult Execute(BehaviourTreeAgent agent)
        {
            var closest = locator.AtPosition(brain.Position, brain.LookDistance).OfType <RobotPlayerPart>().FirstOrDefault(); // Use sensory information instead of lookup?

            brain.TargetPlayer = closest;
            return(NodeResult.Success);
        }
 public bool CanExecute(BehaviourTreeAgent agent)
 {
     brain.TargetItem = null; //WARNING: probably a bad idea this line is
     return(locator.AtPosition(brain.Position, range).OfType <ItemPart>().Any());
 }