Exemple #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();
            this.IsMouseVisible = true;

            mainWindowCollection = windowFactory.CreateMainWindowCollection();
            mainWindowIterator   = mainWindowCollection.Iterator();

            labelWindowCollection = windowFactory.CreateLabelWindowCollection();
            labelWindowIterator   = labelWindowCollection.Iterator();

            inputfieldWindowCollection = windowFactory.CreateInputFieldWindowCollection();
            inputfieldIterator         = inputfieldWindowCollection.Iterator();

            states = GameStates.MainWindow;
        }