public FacilityDisplayManager(IWidgetTrackable trackedFacility, Layers meshLayer) : base(trackedFacility, meshLayer) { }
private IRevolver[] _revolvers; // star mesh and 2 glows public StarDisplayManager(IWidgetTrackable trackedStar, Layers meshLayer) : base(trackedStar, meshLayer) { }
public HoverHighlightManager(IWidgetTrackable trackedClientItem, float highlightRadius) : base(trackedClientItem.transform) { _trackedClientItem = trackedClientItem; _highlightRadius = highlightRadius; }
/// <summary> /// Initializes a new instance of the <see cref="UnitCmdDisplayManager"/> class. /// </summary> /// <param name="trackedCmd">The tracked command.</param> /// <param name="iconInfo">The icon information.</param> /// <param name="color">The color of the owner.</param> public UnitCmdDisplayManager(IWidgetTrackable trackedCmd, Layers meshLayer) : base(trackedCmd, meshLayer) { }
public PlanetDisplayManager(IWidgetTrackable trackedPlanet, Layers meshLayer) : base(trackedPlanet, meshLayer) { }
protected override void Awake() { base.Awake(); _operatingEffectRenderer = UnityUtility.ValidateComponentPresence<LineRenderer>(gameObject); // No effects should initially show _operatingEffectRenderer.enabled = false; _initialBeamAnimationOffset = UnityEngine.Random.Range(0F, 5F); ValidateEffects(); _beamEnd = TrackingWidgetFactory.Instance.MakeTrackableLocation(parent: gameObject); _beamEndListener = TrackingWidgetFactory.Instance.MakeInvisibleCameraLosChangedListener(_beamEnd, Layers.Cull_15); }
public MissileDisplayManager(IWidgetTrackable trackedMissile, Layers meshLayer, ParticleSystem operatingEffect) : base(trackedMissile, meshLayer, operatingEffect) { }
public AElementDisplayManager(IWidgetTrackable trackedElement, Layers meshLayer) : base(trackedElement, meshLayer) { }
public void Launch(IElementAttackable target, AWeapon weapon) { PrepareForLaunch(target, weapon); D.Assert((Layers)gameObject.layer == Layers.TransparentFX, "{0} is not on Layer {1}.".Inject(Name, Layers.TransparentFX.GetValueName())); weapon.isOperationalChanged += WeaponIsOperationalChangedEventHandler; _operatingEffectRenderer.SetPosition(index: 0, position: Vector3.zero); // start beam where ordnance located _beamEnd = TrackingWidgetFactory.Instance.MakeTrackableLocation(parent: gameObject); _beamEndListener = TrackingWidgetFactory.Instance.MakeInvisibleCameraLosChangedListener(_beamEnd, Layers.Cull_15); _beamEndListener.inCameraLosChanged += BeamEndInCameraLosChangedEventHandler; AssessShowMuzzleEffects(); AssessShowOperatingEffects(); enabled = true; }
public void SetTarget(IWidgetTrackable target, WidgetPlacement labelPlacement = WidgetPlacement.Below) { _target = target; if (_enableTrackingLabel && _trackingLabel == null) { _trackingLabel = InitializeTrackingLabel(); } if (_trackingLabel != null) { if (_trackingLabel.Target != target) { // eliminates PropertyChanged not changed warning _trackingLabel.Target = target; } _trackingLabel.Placement = labelPlacement; } UpdatePosition(); }
protected void ResetForReuse() { //D.Log("{0}.ResetForReuse called.", GetType().Name); _target = null; _color = GameColor.None; _alpha = Constants.ZeroF; }
public AProjectileDisplayManager(IWidgetTrackable trackedProjectile, Layers meshLayer, ParticleSystem operatingEffect = null) : base(trackedProjectile.transform.gameObject, meshLayer) { _trackedProjectile = trackedProjectile; _operatingEffect = operatingEffect; }
public ShipDisplayManager(IWidgetTrackable trackedShip, Layers meshLayer) : base(trackedShip, meshLayer) { }
public AIconDisplayManager(IWidgetTrackable trackedItem, Layers meshLayer) : base(trackedItem.transform.gameObject, meshLayer) { _trackedItem = trackedItem; }