private void FixedUpdate() { if (_pirate.IsEscape()) { Move(); _wheel.RotateTo(_transform, _pirate.GetSpawnPosition()); } else { if (_pirate.GetTarget() != null) { Move(); _wheel.RotateTo(_transform, _pirate.GetTarget().position); } } }
private void Update() { _wheel.RotateTo(_transform, _targetPoint); UpdateTargetPoint(); }