public WeightedWaypoint(IWeightedWaypoint waypoint) { this.Position = waypoint.Position; _heading = waypoint.Heading.normalized; this.Strength = waypoint.Strength; }
public static bool Compare(IWeightedWaypoint a, WeightedWaypoint b) { return((a.Position == b.Position) && (a.Heading == b._heading) && (a.Strength == b.Strength)); }