/// <param name="gl">The current WebGL drawing context.</param> /// <param name="width">The horizontal range of the filter.</param> /// <param name="height">The vertical range of the filter.</param> /// <param name="scaleMode">The current scale mode.</param> /// <param name="resolution">The current resolution.</param> /// <param name="root">Whether this object is the root element or not.</param> public extern RenderTarget(IWebGLRenderingContext gl, float width, float height, ScaleMode scaleMode, Resolution resolution, bool root);
public extern Quad(IWebGLRenderingContext gl);