public WeaponController(ICategoryRepository categoryRepo, IWeaponRepository weaponRepo) { ViewBag.Heading = "Big Boy Toys!!!"; _categoryRepo = categoryRepo; _weaponRepo = weaponRepo; }
//IElementService _elementService; public EquipmentElementService(IEquipmentElementRepository equipElementRepo, IWeaponRepository weaponRepo, IElementRepository elementRepo) //IElementService elementService) { _equipElementRepo = equipElementRepo; _weaponRepo = weaponRepo; _elementRepo = elementRepo; //_elementService = elementService; }
public Engine(IGemFactory gemFactory, IWeaponFactory weaponFactory, IWeaponRepository weaponRepository, ICommandInterpreter commandInterpreter) { this.gemFactory = gemFactory; this.weaponFactory = weaponFactory; this.weaponRepository = weaponRepository; this.commandInterpreter = commandInterpreter; }
public CreateWeaponCommandHandler( IWeaponRepository weaponRepository, IMapper mapper) { _weaponRepository = weaponRepository; _mapper = mapper; }
public WookieController(IWookieRepository wookieRepository, IWeaponRepository weaponRepository, IConfiguration configuration, IOptions <SecurityItem> options , ILogger <WookieController> logger) { _repository = wookieRepository; _weaponRepository = weaponRepository; _configuration = configuration; _options = options; _logger = logger; }
public Engine( IInputManager inputManager, IOutputManager outputManager, IWeaponRepository weaponDataBase, IWeaponFactory weaponFactory, IGemFactory gemFactory) { this.inputManager = inputManager; this.outputManager = outputManager; this.weaponDataBase = weaponDataBase; this.weaponFactory = weaponFactory; this.gemFactory = gemFactory; }
public CommandInterpreter( IWeaponRepository weaponRepository, ICommandFactory commandFactory, IWeaponFactory weaponFactory, IGemFactory gemFactory, IOutputWriter outputWriter) { this.weaponRepository = weaponRepository; this.commandFactory = commandFactory; this.weaponFactory = weaponFactory; this.gemFactory = gemFactory; this.outputWriter = outputWriter; }
public WeaponsController( ICreateWeaponHandler createWeaponHandler, IUpdateWeaponHandler updateWeaponHandler, IWeaponRepository repository, IDeleteWeaponHandler deleteWeaponHandler, IFilterByNameWeaponHandler filterByNameWeaponHandler, IMapper mapper) { this.createWeaponHandler = createWeaponHandler ?? throw new ArgumentNullException(nameof(createWeaponHandler)); this.updateWeaponHandler = updateWeaponHandler ?? throw new ArgumentNullException(nameof(updateWeaponHandler)); this.repository = repository ?? throw new ArgumentNullException(nameof(repository)); this.deleteWeaponHandler = deleteWeaponHandler ?? throw new ArgumentNullException(nameof(deleteWeaponHandler)); this.filterByNameWeaponHandler = filterByNameWeaponHandler ?? throw new ArgumentNullException(nameof(filterByNameWeaponHandler)); this.mapper = mapper ?? throw new ArgumentNullException(nameof(mapper)); }
public AddCommand(IGemFactory gemFactory, IWeaponRepository weapons) { this.gemFactory = gemFactory; this.weapons = weapons; }
public WeaponsController(IWeaponRepository weaponRepository) { this.weaponRepository = weaponRepository; }
/// <summary> /// Initializes a new instance of the <see cref="WeaponController"/> class. /// </summary> /// <param name="weaponRepository">The weapon repository.</param> public WeaponController(IWeaponRepository weaponRepository) { WeaponRepository = weaponRepository; }
public AddCommand(string[] data, IWeaponRepository repository, IGemFactory gemFactory) : base(data) { this.repository = repository; this.gemFactory = gemFactory; }
public ShoppingCartController(IWeaponRepository weaponRepository, ShoppingCart shoppingCart) { _weaponRepository = weaponRepository; _shoppingCart = shoppingCart; }
public PrintCommand(string[] data, IWeaponRepository repository) : base(data) { this.repository = repository; }
public RemoveCommand(IWeaponRepository weapons) { this.weapons = weapons; }
public CommandInterpreter(IWeaponRepository repository, IWeaponFactory weaponFactory, IGemFactory gemFactory) { this.repository = repository; this.weaponFactory = weaponFactory; this.gemFactory = gemFactory; }
public PrintCommand(IWeaponRepository weapons) { this.weapons = weapons; }
public CommandInterpreter(IWeaponRepository repo) { this.repo = repo; }
public SelfieController(ISelfieRepository selfieRepository, IWeaponRepository weaponRepository) { _selfieRepository = selfieRepository; _weaponRepository = weaponRepository; }
public WookieController(ILogger <WookieController> logger, IWookieRepository repository, IWeaponRepository weaponRepository, IWebHostEnvironment env, IOptions <SecurityItem> options) { this._repository = repository; this._weaponRepository = weaponRepository; this._logger = logger; }
public CreateWeaponHandler(IWeaponRepository repository, NotificationContext notificationContext, IWeaponMongoRepository mongoRepository) { this.repository = repository; this.notificationContext = notificationContext; this.mongoRepository = mongoRepository; }
public AddCommand(IWeaponRepository repository, string[] data) : base(repository, data) { }
public WeaponManager(IWeaponRepository weaponRepository) { _repository = weaponRepository; }
public Command(IWeaponRepository repository, string[] data) { this.repository = repository; this.data = data; }
public END(IList <string> arguments, IWeaponRepository weaponDatabase) : base(arguments, weaponDatabase) { }
public RemoveCommand(string[] data, IWeaponRepository weaponRepository) : base(data) { this.weaponRepository = weaponRepository; }
public CreateCommand(IWeaponFactory weaponFactory, IWeaponRepository weapons) { this.weaponFactory = weaponFactory; this.weapons = weapons; }
public CreateCommand(string[] data, IWeaponRepository reposirtory, IWeaponFactory weaponFactory) : base(data) { this.repository = reposirtory; this.weaponFactory = weaponFactory; }
public CombatDomainServiceImpl(IWeaponRepository repository, IDamageManager manager) { _repository = repository; _manager = manager; }
public WeaponService(IWeaponRepository repo) { _repo = repo; }