public void TestEquipWeapon() { IWeaponConfig weaponConfig2 = Substitute.For <IWeaponConfig>(); behaviour.AttachWeapon(weaponConfig2, instigator).Returns(weapon); Assert.IsInstanceOf <Weapon>(behaviour.EquipWeapon(weaponConfig2)); }
public WeaponControllerBehaviour(Transform rightHandTransform, Transform leftHandTransform, Animator anim, Equipment equipment, IWeaponConfig defaultWeapon, ICharacter instigator) { _rightHandTransform = rightHandTransform; _leftHandTransform = leftHandTransform; _anim = anim; _equipment = equipment; _defaultWeapon = defaultWeapon as WeaponConfig; _instigator = instigator; }
public void UpdateWeapon() { IWeaponConfig weapon = _equipment.GetItemInSlot(EquipLocation.Weapon) as WeaponConfig; if (weapon == null) { weapon = _defaultWeapon; } EquipWeapon(weapon); }
public Weapon EquipWeapon(IWeaponConfig weapon) { _currentWeaponConfig = weapon; _currentWeapon.value = AttachWeapon(weapon, _instigator); if (weapon.IsDual()) { _currentSubWeapon.value = weapon.GetSubWeapon(); } if (_iKController != null) { _iKController.SetGrabObj(_currentWeapon.value.GetGrabObj()); } return(_currentWeapon.value); }
public void init() { left = Substitute.For <Transform>(); right = Substitute.For <Transform>(); anim = Substitute.For <Animator>(); equipment = Substitute.For <Equipment>(); weaponConfig = Substitute.For <IWeaponConfig>(); instigator = Substitute.For <ICharacter>(); weapon = Substitute.For <Weapon>(); currentWeapon = new LazyValue <Weapon>(() => weapon); weaponConfig.Spawn(left, right, anim, instigator).Returns(weapon); behaviour = new WeaponControllerBehaviour(right, left, anim, equipment, weaponConfig, instigator); behaviour.init(); }
public Weapon EquipWeapon(IWeaponConfig weapon) { return(behaivour.EquipWeapon(weapon)); }
public Weapon AttachWeapon(IWeaponConfig weaponConfig, ICharacter instigator) { Weapon weapon = weaponConfig.Spawn(_rightHandTransform, _leftHandTransform, _anim, instigator); return(weapon); }