protected void ValidateNinjaWarriorWithOverides(IWarrior warrior) { warrior.Should().BeOfType<Ninja>(); warrior.Weapon.Should().BeOfType<Shuriken>(); Ninja ninja = warrior as Ninja; ninja.SecondaryWeapon.Should().BeOfType<Sword>(); ninja.VerySecretWeaponAccessor.Should().BeOfType<Sword>(); }
protected void ValidateNinjaWarriorWithOverides(IWarrior warrior) { warrior.Should().BeOfType <Ninja>(); warrior.Weapon.Should().BeOfType <Shuriken>(); Ninja ninja = warrior as Ninja; ninja.SecondaryWeapon.Should().BeOfType <Sword>(); ninja.VerySecretWeaponAccessor.Should().BeOfType <Sword>(); }
/// <summary> /// ��֤սʿ /// </summary> /// <param name="warrior"></param> protected void ValidateWarrior(IWarrior warrior) { //���սʿ������һ������ warrior.Should().BeOfType<FootSoldier>(); //սʿ���������� warrior.Weapon.Should().NotBeNull(); //սʿ�����������Ƿ��� warrior.Weapon.Should().BeOfType<Shuriken>(); }
/// <summary> /// ͨ����д���ձ�����������֤ /// </summary> /// <param name="warrior"></param> protected void ValidateNinjaWarriorWithOverides(IWarrior warrior) { //սʿ�����ձ���ʿ warrior.Should().BeOfType<Ninja>(); //սʿ�����������Ƿ��� warrior.Weapon.Should().BeOfType<Shuriken>(); Ninja ninja = warrior as Ninja; //�ձ���ʿ�ĸ������������ǵ� ninja.SecondaryWeapon.Should().BeOfType<Sword>(); //�ձ���ʿ�ĵ���Ӧ���ǵ� ninja.VerySecretWeaponAccessor.Should().BeOfType<Sword>(); }
protected void ValidateWarrior(IWarrior warrior) { warrior.Should().BeOfType <FootSoldier>(); warrior.Weapon.Should().NotBeNull(); warrior.Weapon.Should().BeOfType <Shuriken>(); }
protected void ValidateWarrior(IWarrior warrior) { warrior.Should().BeOfType<FootSoldier>(); warrior.Weapon.Should().NotBeNull(); warrior.Weapon.Should().BeOfType<Shuriken>(); }