public IUIAWaitForTapProcess CreateUIAWaitForTapProcess( IWaitingForTapState state, IUIAdaptorInputStateEngine engine ) { IUIAdaptorInputProcessConstArg arg = new UIADaptorInputProcessConstArg( thisProcessManager, ProcessConstraint.ExpireTime, thisProcessManager.GetUIAWaitForTapProcessExpireTime(), state, engine ); return(new UIAWaitForTapProcess(arg)); }
public IUIAWaitForTapProcess CreateUIAWaitForTapProcess( IWaitingForTapState state, IUIAdaptorInputStateEngine engine, float waitTime //.5f ) { AbsUIAdaptorInputProcess.IConstArg arg = new AbsUIAdaptorInputProcess.ConstArg( thisProcessManager, ProcessConstraint.ExpireTime, waitTime, state, engine ); return(new UIAWaitForTapProcess(arg)); }