public async Task <IActionResult> JoinGuildChat([FromServices] ICharacterSessionRepository characterSessionRepository, [FromServices] IFactoryCreatable <VivoxTokenClaims, VivoxTokenClaimsCreationContext> claimsFactory, [FromServices] IGuildCharacterMembershipRepository guildMembershipRepository, [FromServices] IVivoxTokenSignService signService) { int accountId = this.ClaimsReader.GetAccountIdInt(User); //If the user doesn't actually have a claimed session in the game //then we shouldn't log them into Vivox. if (!await characterSessionRepository.AccountHasActiveSession(accountId)) { return(BuildFailedResponseModel(VivoxLoginResponseCode.NoActiveCharacterSession)); } int characterId = await RetrieveSessionCharacterIdAsync(characterSessionRepository, accountId); if (!await guildMembershipRepository.ContainsAsync(characterId)) { return(BuildFailedResponseModel(VivoxLoginResponseCode.ChannelUnavailable)); } int guildId = (await guildMembershipRepository.RetrieveAsync(characterId)).GuildId; //TODO: Use a factory for channel name generation maybe? VivoxTokenClaims claims = claimsFactory.Create(new VivoxTokenClaimsCreationContext(characterId, VivoxAction.JoinChannel, new VivoxChannelData(false, $"Guild-{guildId}"))); //We don't send it back in a JSON form even though it's technically a JSON object //because the client just needs it as a raw string anyway to put through the Vivox client API. return(BuildSuccessfulResponseModel(new VivoxChannelJoinResponse(signService.CreateSignature(claims), claims.DestinationSIPURI))); }
public async Task <IActionResult> JoinZoneProximityChat([FromServices] ICharacterSessionRepository characterSessionRepository, [FromServices] IFactoryCreatable <VivoxTokenClaims, VivoxTokenClaimsCreationContext> claimsFactory, [FromServices] IVivoxTokenSignService signService) { int accountId = this.ClaimsReader.GetAccountIdInt(User); //If the user doesn't actually have a claimed session in the game //then we shouldn't log them into Vivox. if (!await characterSessionRepository.AccountHasActiveSession(accountId)) { return(BuildFailedResponseModel(VivoxLoginResponseCode.NoActiveCharacterSession)); } int characterId = await RetrieveSessionCharacterIdAsync(characterSessionRepository, accountId); CharacterSessionModel session = await characterSessionRepository.RetrieveAsync(characterId); //Players in the same zone will all join the same proximity channel such as Prox-1. //They can use this for proximity text and voice chat. //TODO: Use a factory for channel name generation maybe? VivoxTokenClaims claims = claimsFactory.Create(new VivoxTokenClaimsCreationContext(characterId, VivoxAction.JoinChannel, new VivoxChannelData(true, $"Prox-{session.ZoneId}"))); //We don't send it back in a JSON form even though it's technically a JSON object //because the client just needs it as a raw string anyway to put through the Vivox client API. return(BuildSuccessfulResponseModel(new VivoxChannelJoinResponse(signService.CreateSignature(claims), claims.DestinationSIPURI))); }
public async Task <IActionResult> LoginVivox([FromServices] ICharacterSessionRepository characterSessionRepository, [FromServices] IFactoryCreatable <VivoxTokenClaims, VivoxTokenClaimsCreationContext> claimsFactory, [FromServices] IVivoxTokenSignService signService) { int accountId = this.ClaimsReader.GetAccountIdInt(User); //If the user doesn't actually have a claimed session in the game //then we shouldn't log them into Vivox. if (!await characterSessionRepository.AccountHasActiveSession(accountId)) { return(BuildFailedResponseModel(VivoxLoginResponseCode.NoActiveCharacterSession)); } int characterId = await RetrieveSessionCharacterIdAsync(characterSessionRepository, accountId); VivoxTokenClaims claims = claimsFactory.Create(new VivoxTokenClaimsCreationContext(characterId, VivoxAction.Login)); //We don't send it back in a JSON form even though it's technically a JSON object //because the client just needs it as a raw string anyway to put through the Vivox client API. return(BuildSuccessfulResponseModel(signService.CreateSignature(claims))); }