public VillagerMemoryEditor(IVillager villager) { InitializeComponent(); this.TranslateInterface(GameInfo.CurrentLanguage); Greetings = new[] { TB_Greeting, TB_Greeting1, TB_Greeting2, TB_Greeting3, TB_Greeting4, TB_Greeting5, TB_Greeting6, TB_Greeting7, TB_Greeting8, TB_Greeting9, TB_Greeting10 }; Villager = villager; Memories = villager.GetMemories(); for (int i = 0; i < Memories.Length; i++) { LB_Players.Items.Add($"{i} - {Memories[i].PlayerName} ({Memories[i].TownName})"); } LB_Players.SelectedIndex = 0; DialogResult = DialogResult.Cancel; LB_Counts.SelectedIndex = 0; }
public VillagerMemoryEditor(IVillager villager) { InitializeComponent(); this.TranslateInterface(GameInfo.CurrentLanguage); Greetings = new[] { TB_Greeting, TB_Greeting1, TB_Greeting2, TB_Greeting3, TB_Greeting4, TB_Greeting5, TB_Greeting6, TB_Greeting7, TB_Greeting8, TB_Greeting9, TB_Greeting10 }; Villager = villager; Memories = villager.GetMemories(); UpdatePlayerIslandStrings(); LB_Players.SelectedIndex = 0; DialogResult = DialogResult.Cancel; LB_Counts.SelectedIndex = 0; }