public static IVictory GetInstance() { if (_Victory == null) { _Victory = new Victory(); } return(_Victory); }
public VictoryStrategy(Mode mode) { if (mode == Mode.easy) { _VictoryStrategy = Victory.GetInstance(); } else { _VictoryStrategy = VictoryHard.GetInstance(); } }
// Use this for initialization void Start() { //printGrid(); victoryCondition = new VictoryOnEight(); }