public void Render(Graphics2D graphics2D, Color color, IVertexSourceProxy vertexSourceToApply) { vertexSourceToApply.VertexSource = this; rewind(0); if (DrawFromHintedCache) { // TODO: make this work graphics2D.Render(vertexSourceToApply, color); } else { graphics2D.Render(vertexSourceToApply, color); } }
public void Render(Graphics2D graphics2D, RGBA_Bytes color, IVertexSourceProxy vertexSourceToApply) { vertexSourceToApply.VertexSource = this; rewind(0); if (DrawFromHintedCache) { // TODO: make this work graphics2D.Render(vertexSourceToApply, color); } else { graphics2D.Render(vertexSourceToApply, color); } }