public void AppendDeviceInput(StringBuilder builder, IVRInputDevice inputDevice, string deviceName)
    {
        if (inputDevice == null)
        {
            return;
        }

        builder.AppendLine($"{deviceName} Back: {inputDevice.GetButton(VRButton.Back)}");
        builder.AppendLine($"{deviceName} Button One: {inputDevice.GetButton(VRButton.Primary)}");
        builder.AppendLine($"{deviceName} Touch Pad Touching: {inputDevice.IsTouching}");
        builder.AppendLine($"{deviceName} Axis2D-One: {inputDevice.GetAxis2D(VRAxis.One)}");
        builder.AppendLine($"{deviceName} Axis2D-OneRaw: {inputDevice.GetAxis2D(VRAxis.OneRaw)}");
    }
Exemple #2
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    public void AppendDeviceInput(StringBuilder builder, IVRInputDevice inputDevice, string deviceName)
    {
        if (inputDevice == null)
        {
            return;
        }

        builder.AppendLine($"{deviceName} Back: {inputDevice.GetButton(VRButton.Back)}");
        builder.AppendLine($"{deviceName} Touch Pad Touching: {inputDevice.IsTouching}");
        builder.AppendLine($"{deviceName} Trigger: {inputDevice.GetButton(VRButton.Trigger)}");
        builder.AppendLine($"{deviceName} Primary: {inputDevice.GetButton(VRButton.Primary)}");
        builder.AppendLine($"{deviceName} Seconday: {inputDevice.GetButton(VRButton.Seconday)}");
        builder.AppendLine($"{deviceName} Three: {inputDevice.GetButton(VRButton.Three)}");
        builder.AppendLine($"{deviceName} Four: {inputDevice.GetButton(VRButton.Four)}");

        builder.AppendLine($"{deviceName} Axis One: {inputDevice.GetAxis2D(VRAxis.One)}");
        builder.AppendLine($"{deviceName} Axis One Raw: {inputDevice.GetAxis2D(VRAxis.OneRaw)}");

        builder.AppendLine($"{deviceName} Axis Two: {inputDevice.GetAxis1D(VRAxis.Two)}");
        builder.AppendLine($"{deviceName} Axis Two Raw: {inputDevice.GetAxis1D(VRAxis.TwoRaw):0.00}");

        builder.AppendLine($"{deviceName} Axis Three: {inputDevice.GetAxis1D(VRAxis.Three)}");
        builder.AppendLine($"{deviceName} Axis Three Raw: {inputDevice.GetAxis1D(VRAxis.ThreeRaw):0.00}");

        if (inputDevice.GetButtonUp(VRButton.Trigger))
        {
            Debug.Log("Button up");
        }

        //builder.AppendLine($"{deviceName} Axis2D-One: {inputDevice.GetAxis2D(VRAxis.One)}");
        //builder.AppendLine($"{deviceName} Axis2D-OneRaw: {inputDevice.GetAxis2D(VRAxis.OneRaw)}");
    }
Exemple #3
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        public bool GetButton(IVRInputDevice device, List <EButtonType> buttonTypes, EButtonState state)
        {
            foreach (var eButtonType in buttonTypes)
            {
                switch (eButtonType)
                {
                case EButtonType.MiddleMouse:
                case EButtonType.LeftMouse:
                case EButtonType.RightMouse:
                    var mouseNumber = GetMouseNumber(eButtonType);
                    if (UnityEngine.Input.GetMouseButtonDown(mouseNumber) && state == EButtonState.Down)
                    {
                        return(true);
                    }
                    if (UnityEngine.Input.GetMouseButton(mouseNumber) && state == EButtonState.Pressed)
                    {
                        return(true);
                    }
                    if (UnityEngine.Input.GetMouseButtonUp(mouseNumber) && state == EButtonState.Up)
                    {
                        return(true);
                    }
                    break;

                default:
                    if (state == EButtonState.Down && device.GetButtonDown(ToVRButton(eButtonType)))
                    {
                        return(true);
                    }
                    if (state == EButtonState.Pressed && device.GetButton(ToVRButton(eButtonType)))
                    {
                        return(true);
                    }
                    if (state == EButtonState.Up && device.GetButtonUp(ToVRButton(eButtonType)))
                    {
                        return(true);
                    }
                    break;
                }
            }

            return(false);
        }