public bool RemoveClient(IUtilityAIClient client) { IUtilityAIClient[] utilityAIClientArray = this.clients; for (int i = 0; i < (int)utilityAIClientArray.Length; i++) { if (utilityAIClientArray[i] != null && utilityAIClientArray[i].Equals(client)) { this.RemoveClientAt(i); return(true); } } return(false); }
/// <summary> /// Removes the AI client. /// </summary> /// <param name="client">The client.</param> /// <returns></returns> public bool RemoveClient(IUtilityAIClient client) { var c = this.clients; for (int i = 0; i < c.Length; i++) { if (c[i] != null && c[i].Equals(client)) { RemoveClientAt(i); return(true); } } return(false); }
public void AddClient(IUtilityAIClient newClient, Entity owner) { var go = owner.Wrapper.gameObject; if (UtilityAiMappings.ContainsKey(go)) { UtilityAiMappings[go].Add(newClient); } else { var list = new List <IUtilityAIClient>(1) { newClient }; UtilityAiMappings.Add(go, list); } }
private int AddClient(IUtilityAIClient client) { IUtilityAIClient[] utilityAIClientArray = this.clients; if (this._usedClients == (int)utilityAIClientArray.Length) { this.Resize <IUtilityAIClient>(ref this._clients, Mathf.Max(2, (int)utilityAIClientArray.Length * 2)); } IUtilityAIClient[] utilityAIClientArray1 = this._clients; int num = this._usedClients; this._usedClients = num + 1; utilityAIClientArray1[num] = client; if (this.OnNewAI != null) { this.OnNewAI(client); } return(this._usedClients - 1); }
private int AddClient(IUtilityAIClient client) { var c = this.clients; if (_usedClients == c.Length) { Resize(ref _clients, Mathf.Max(2, c.Length * 2)); } _clients[_usedClients++] = client; if (OnNewAI != null) { OnNewAI(client); } return(_usedClients - 1); }
public static void Unregister(IUtilityAIClient client) { List <IUtilityAIClient> utilityAIClients; if (AIManager._aiClients == null) { return; } Guid guid = client.ai.id; if (!AIManager._aiClients.TryGetValue(guid, out utilityAIClients)) { return; } utilityAIClients.Remove(client); if (Application.isEditor && VisualizationManager.isVisualizing && client.ai is UtilityAIVisualizer) { ((UtilityAIVisualizer)client.ai).Reset(); } }
public static void Register(IUtilityAIClient client) { List <IUtilityAIClient> utilityAIClients; Guid guid = client.ai.id; if (AIManager._aiClients == null) { AIManager._aiClients = new Dictionary <Guid, List <IUtilityAIClient> >(); } if (!AIManager._aiClients.TryGetValue(guid, out utilityAIClients)) { utilityAIClients = new List <IUtilityAIClient>(1); AIManager._aiClients.Add(guid, utilityAIClients); } utilityAIClients.Add(client); if (Application.isEditor && VisualizationManager.isVisualizing && !(client.ai is UtilityAIVisualizer)) { client.ai = new UtilityAIVisualizer(client.ai); } }
/// <summary> /// Unregisters the specified client. /// </summary> /// <param name="client">The client.</param> public static void Unregister(IUtilityAIClient client) { if (_aiClients == null) { return; } var id = client.ai.id; List <IUtilityAIClient> clients; if (!_aiClients.TryGetValue(id, out clients)) { return; } clients.Remove(client); if (Application.isEditor && VisualizationManager.isVisualizing && (client.ai is UtilityAIVisualizer)) { ((UtilityAIVisualizer)client.ai).Reset(); } }
/// <summary> /// Registers the specified client. /// </summary> /// <param name="client">The client.</param> public static void Register(IUtilityAIClient client) { var id = client.ai.id; List <IUtilityAIClient> clients; if (_aiClients == null) { _aiClients = new Dictionary <Guid, List <IUtilityAIClient> >(); } if (!_aiClients.TryGetValue(id, out clients)) { clients = new List <IUtilityAIClient>(1); _aiClients.Add(id, clients); } clients.Add(client); if (Application.isEditor && VisualizationManager.isVisualizing && !(client.ai is UtilityAIVisualizer)) { client.ai = new UtilityAIVisualizer(client.ai); } }
public void RemoveClient(IUtilityAIClient clientToRemove, Entity owner) { UtilityAiMappings[owner.Wrapper.gameObject].Remove(clientToRemove); }
private void UtilityAIComponent_OnNewAI(IUtilityAIClient client) { Init(); }