public RatingManager(GameSessions gameSessions, IUserDataAccessService userDataAccess, IGameDataRetrieveDataAccessService gameDataRetrieveDataAccessService) { _gameSessions = gameSessions; _userDataAccess = userDataAccess; _gameDataRetrieveDataAccessService = gameDataRetrieveDataAccessService; }
public SimpleUserManager(ILogger logger, IUserDataAccessService userDataAccess, IHashHelper hashHelper, GameSessions gameSessions) { _logger = logger; _userDataAccess = userDataAccess; _hashHelper = hashHelper; _gameSessions = gameSessions; }
public UserBusinessService(IUserDataAccessService userDataAccessService) { this._userDataAccessService = userDataAccessService; this._config = new MapperConfiguration( cfg => { cfg.CreateMap <User, DataAccessService.Models.User>().ReverseMap(); }); this._mapper = new Mapper(this._config); }
public SessionManager(ILogger logger, IOperationContextHelper operationContextHelper, GameSessions gameSessions, IUserDataAccessService userDataAccessService) { _logger = logger; _operationContextHelper = operationContextHelper; _gameSessions = gameSessions; _userDataAccessService = userDataAccessService; }
public AdminManager(IOperationContextHelper operationContextHelper , GameSessions gameSessions , IPerformanceHelper performanceHelper , IUserDataAccessService userDataAccessService , SystemInfo systemInfo) { _gameSessions = gameSessions; _performanceHelper = performanceHelper; _userDataAccessService = userDataAccessService; _systemInfo = systemInfo; _operationContextHelper = operationContextHelper; }
_validationErrors = new Dictionary <String, ICollection <CustomErrorType> >(); //represents a collection of errors #endregion //constructor public MainViewModel(IUserDataAccessService userDataAccessService, IAuthenticationService authenticationService, IDialogCoordinator dialogCoordinator, IValidationService validationService) { NavigateCommand = new RelayCommand <String>(NavigateCommandAction);//initialize the delegate LoginFlyoutIsVisible = false; LogoutFlyoutIsVisible = false; IsWarning = false; AdminVisibility = Visibility.Hidden; _userDataAccessService = userDataAccessService; _authenticationService = authenticationService; _dialogCoordinator = dialogCoordinator; _validationService = validationService; MessengerInstance.Register <GenericMessage <String> >(this, NotifyLogOut); InitializeClient(); }
public AuthenticationService(IUserDataAccessService userDataAccessService) { _userDataAccessService = userDataAccessService; }