public CircleUpdater( IUpdaterManager updaterService, float start, float end, float finishMilliSeconds, Vector2 center, Vector2 amplitude, Action<float> outputX, Action<float> outputY, Action callback ) { new SinUpdater( updaterService, start, end, finishMilliSeconds, center.X, amplitude.X, outputX, () => { }); new SinUpdater( updaterService, start + 90.0f, end + 90.0f, finishMilliSeconds, center.Y, amplitude.Y, outputY, callback); }
public SinUpdater( IUpdaterManager updaterService, float finishMilliSeconds, float start, float end, float center, float amplitude, Action<float> output, Action callback ) { outputFunc = output; finishCallback = callback; Start = Now = start; End = end; FinishMilliSeconds = finishMilliSeconds; ElapsedMilliSeconds = 0.0f; Amplitude = amplitude; Center = center; outputFunc(Start); updaterService.Add(this); }
public AppViewModel(IUpdaterManager updater, IMessageUIManager message, IFileManager file, AppUIManager ui, AppUserData data) { // Set properties Updater = updater ?? throw new ArgumentNullException(nameof(updater)); Message = message ?? throw new ArgumentNullException(nameof(message)); File = file ?? throw new ArgumentNullException(nameof(file)); UI = ui ?? throw new ArgumentNullException(nameof(ui)); Data = data ?? throw new ArgumentNullException(nameof(data)); // Flag that the startup has begun IsStartupRunning = true; // Check if the application is running as administrator try { IsRunningAsAdmin = WindowsHelpers.RunningAsAdmin; } catch (Exception ex) { MessageBox.Show(ex.Message, "Error"); IsRunningAsAdmin = false; } AppTitle = IsRunningAsAdmin ? Resources.AppNameAdmin : Resources.AppName; LoadOperation = new Operation(() => IsLoading = true, () => IsLoading = false); // Create locks SaveUserDataAsyncLock = new AsyncLock(); MoveBackupsAsyncLock = new AsyncLock(); AdminWorkerAsyncLock = new AsyncLock(); OnRefreshRequiredAsyncLock = new AsyncLock(); // Create commands RestartAsAdminCommand = new AsyncRelayCommand(RestartAsAdminAsync); RequestRestartAsAdminCommand = new AsyncRelayCommand(RequestRestartAsAdminAsync); // Read the game manager configuration var gameConfig = Files.Games; // Set up the games manager GamesManager = JsonConvert.DeserializeObject <AppGamesManager>(gameConfig, new SimpleTypeConverter()) ?? throw new InvalidOperationException("Deserialized game manager is null"); }
public CylinderUpdater( IUpdaterManager updaterService, float finishMilliSeconds, float startDegree, float endDegree, Vector2 center, Vector2 amplitude, Action<float> outputX, Action<float> outputY, float startHeight, float endHeight, Action<float> outputHeight, Action callback ) { new SinUpdater( updaterService, finishMilliSeconds, startDegree, endDegree, center.X, amplitude.X, outputX, () => { }); new SinUpdater( updaterService, finishMilliSeconds, startDegree + 90.0f, endDegree + 90.0f, center.Y, amplitude.Y, outputY, () => { }); new LinearUpdater( updaterService, finishMilliSeconds, startHeight, endHeight, outputHeight, callback); }
public LinearUpdater( IUpdaterManager updaterService, float finishMilliSeconds, float start, float end, Action<float> output, Action callback ) { outputFunc = output; finishCallback = callback; Start = Now = start; End = end; FinishMilliSeconds = finishMilliSeconds; ElapsedMilliSeconds = 0.0f; outputFunc(Start); updaterService.Add(this); }