Exemple #1
0
        /// <summary>
        /// See interface docs.
        /// </summary>
        /// <param name="uPnpManager"></param>
        /// <param name="flightSimulatorXAircraftList"></param>
        public void Initialise(IUniversalPlugAndPlayManager uPnpManager, ISimpleAircraftList flightSimulatorXAircraftList)
        {
            _FlightSimulatorXAircraftList = flightSimulatorXAircraftList;
            _UPnpManager = uPnpManager;

            webServerStatusControl.UPnpIsSupported = true; // IsSupported was in the original UPnP code but was dropped in the re-write. Keeping UI elements for it in case I decide to put it back.
        }
Exemple #2
0
 /// <summary>
 /// Creates a new object.
 /// </summary>
 /// <param name="baseStationAircraftList"></param>
 /// <param name="flightSimulatorAircraftList"></param>
 /// <param name="uPnpManager"></param>
 /// <param name="webSite"></param>
 public PluginStartupParameters(IBaseStationAircraftList baseStationAircraftList, ISimpleAircraftList flightSimulatorAircraftList, IUniversalPlugAndPlayManager uPnpManager, IWebSite webSite)
 {
     AircraftList = baseStationAircraftList;
     FlightSimulatorAircraftList = flightSimulatorAircraftList;
     UPnpManager = uPnpManager;
     WebSite     = webSite;
 }
 /// <summary>
 /// Creates a new object.
 /// </summary>
 /// <param name="flightSimulatorAircraftList"></param>
 /// <param name="uPnpManager"></param>
 /// <param name="webSite"></param>
 /// <param name="pluginFolder"></param>
 public PluginStartupParameters(ISimpleAircraftList flightSimulatorAircraftList, IUniversalPlugAndPlayManager uPnpManager, IWebSite webSite, string pluginFolder)
 {
     FlightSimulatorAircraftList = flightSimulatorAircraftList;
     UPnpManager  = uPnpManager;
     WebSite      = webSite;
     PluginFolder = pluginFolder;
 }
Exemple #4
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        public void TestInitialise()
        {
            _OriginalFactory = Factory.TakeSnapshot();

            _RuntimeEnvironment   = TestUtilities.CreateMockSingleton <IRuntimeEnvironment>();
            _ConfigurationStorage = TestUtilities.CreateMockSingleton <IConfigurationStorage>();
            _Configuration        = new Configuration();
            _ConfigurationStorage.Setup(c => c.Load()).Returns(_Configuration);

            _PortMappings = new List <IPortMapping>();
            _Manager      = Factory.Resolve <IUniversalPlugAndPlayManager>();
            _Provider     = new Mock <IUniversalPlugAndPlayManagerProvider>()
            {
                DefaultValue = DefaultValue.Mock
            }.SetupAllProperties();
            _Provider.Setup(p => p.GetPortMappings()).Returns(_PortMappings);
            _Manager.Provider = _Provider.Object;

            _WebServer = new Mock <IWebServer>()
            {
                DefaultValue = DefaultValue.Mock
            }.SetupAllProperties();
            _Manager.WebServer = _WebServer.Object;

            _StateChangedEvent = new EventRecorder <EventArgs>();
        }
 /// <summary>
 /// Creates a new object.
 /// </summary>
 /// <param name="baseStationAircraftList"></param>
 /// <param name="flightSimulatorAircraftList"></param>
 /// <param name="uPnpManager"></param>
 /// <param name="webSite"></param>
 public PluginStartupParameters(IBaseStationAircraftList baseStationAircraftList, ISimpleAircraftList flightSimulatorAircraftList, IUniversalPlugAndPlayManager uPnpManager, IWebSite webSite)
 {
     AircraftList = baseStationAircraftList;
     FlightSimulatorAircraftList = flightSimulatorAircraftList;
     UPnpManager = uPnpManager;
     WebSite = webSite;
 }
        /// <summary>
        /// Displays the splash screen (whose presenter builds up most of the objects used by the program) and then the
        /// main view once the splash screen has finished. When the main view quits the program shuts down.
        /// </summary>
        /// <param name="args"></param>
        private static void StartApplication(string[] args)
        {
            IUniversalPlugAndPlayManager uPnpManager                  = null;
            IBaseStationAircraftList     baseStationAircraftList      = null;
            ISimpleAircraftList          flightSimulatorXAircraftList = null;
            bool loadSucceded = false;

            using (var splashScreen = new SplashView()) {
                splashScreen.Initialise(args, BackgroundThread_ExceptionCaught);
                splashScreen.ShowDialog();

                loadSucceded                 = splashScreen.LoadSucceeded;
                uPnpManager                  = splashScreen.UPnpManager;
                baseStationAircraftList      = splashScreen.BaseStationAircraftList;
                flightSimulatorXAircraftList = splashScreen.FlightSimulatorXAircraftList;
            }

            try {
                if (loadSucceded)
                {
                    using (var mainWindow = new MainView()) {
                        _MainView = mainWindow;
                        mainWindow.Initialise(uPnpManager, baseStationAircraftList, flightSimulatorXAircraftList);
                        mainWindow.ShowDialog();
                    }
                }
            } finally {
                using (var shutdownWindow = new ShutdownView()) {
                    shutdownWindow.Initialise(uPnpManager, baseStationAircraftList);
                    shutdownWindow.ShowDialog();
                    Thread.Sleep(1000);
                }
            }
        }
Exemple #7
0
        /// <summary>
        /// Displays the splash screen (whose presenter builds up most of the objects used by the program) and then the
        /// main view once the splash screen has finished. When the main view quits the program shuts down.
        /// </summary>
        /// <param name="args"></param>
        private static void StartApplication(string[] args)
        {
            IUniversalPlugAndPlayManager uPnpManager                  = null;
            IBaseStationAircraftList     baseStationAircraftList      = null;
            ISimpleAircraftList          flightSimulatorXAircraftList = null;
            bool loadSucceded = false;

            using (var splashScreen = Factory.Singleton.Resolve <ISplashView>()) {
                splashScreen.Initialise(args, BackgroundThread_ExceptionCaught);
                splashScreen.ShowView();

                loadSucceded                 = splashScreen.LoadSucceeded;
                uPnpManager                  = splashScreen.UPnpManager;
                baseStationAircraftList      = splashScreen.BaseStationAircraftList;
                flightSimulatorXAircraftList = splashScreen.FlightSimulatorXAircraftList;
            }

            try {
                if (loadSucceded)
                {
                    var pluginManager = Factory.Singleton.Resolve <IPluginManager>().Singleton;
                    foreach (var plugin in pluginManager.LoadedPlugins)
                    {
                        try {
                            plugin.GuiThreadStartup();
                        } catch (Exception ex) {
                            var log = Factory.Singleton.Resolve <ILog>().Singleton;
                            log.WriteLine("Caught exception in {0} plugin while calling GuiThreadStartup: {1}", plugin.Name, ex);
                        }
                    }

                    using (var mainWindow = Factory.Singleton.Resolve <IMainView>()) {
                        _MainView = mainWindow;
                        mainWindow.Initialise(uPnpManager, flightSimulatorXAircraftList);
                        mainWindow.ShowView();
                    }
                }
            } finally {
                using (var shutdownWindow = Factory.Singleton.Resolve <IShutdownView>()) {
                    shutdownWindow.Initialise(uPnpManager, baseStationAircraftList);
                    shutdownWindow.ShowView();
                    Thread.Sleep(1000);
                }
            }
        }
        public void TestInitialise()
        {
            _OriginalFactory = Factory.TakeSnapshot();

            _RuntimeEnvironment = TestUtilities.CreateMockSingleton<IRuntimeEnvironment>();
            _ConfigurationStorage = TestUtilities.CreateMockSingleton<IConfigurationStorage>();
            _Configuration = new Configuration();
            _ConfigurationStorage.Setup(c => c.Load()).Returns(_Configuration);

            _PortMappings = new List<IPortMapping>();
            _Manager = Factory.Singleton.Resolve<IUniversalPlugAndPlayManager>();
            _Provider = new Mock<IUniversalPlugAndPlayManagerProvider>() { DefaultValue = DefaultValue.Mock }.SetupAllProperties();
            _Provider.Setup(p => p.GetPortMappings()).Returns(_PortMappings);
            _Manager.Provider = _Provider.Object;

            _WebServer = new Mock<IWebServer>() { DefaultValue = DefaultValue.Mock }.SetupAllProperties();
            _Manager.WebServer = _WebServer.Object;

            _StateChangedEvent = new EventRecorder<EventArgs>();
        }
Exemple #9
0
 /// <summary>
 /// See interface docs.
 /// </summary>
 /// <param name="uPnpManager"></param>
 /// <param name="baseStationAircraftList"></param>
 public void Initialise(IUniversalPlugAndPlayManager uPnpManager, IBaseStationAircraftList baseStationAircraftList)
 {
     _UPnpManager             = uPnpManager;
     _BaseStationAircraftList = baseStationAircraftList;
 }
Exemple #10
0
 public void Initialise(IUniversalPlugAndPlayManager unused1, ISimpleAircraftList unused2)
 {
     ;
 }
Exemple #11
0
        #pragma warning restore 0067

        public MainView(IUniversalPlugAndPlayManager uPnpManager, ISimpleAircraftList flightSimulatorXAircraftList)
        {
            _UPnpManager = uPnpManager;
            _FlightSimulatorXAircraftList = flightSimulatorXAircraftList;
        }
Exemple #12
0
        /// <summary>
        /// Displays the splash screen (whose presenter builds up most of the objects used by the program) and then the
        /// main view once the splash screen has finished. When the main view quits the program shuts down.
        /// </summary>
        /// <param name="args"></param>
        public static void StartApplication(string[] args)
        {
            IUniversalPlugAndPlayManager uPnpManager                  = null;
            IBaseStationAircraftList     baseStationAircraftList      = null;
            ISimpleAircraftList          flightSimulatorXAircraftList = null;
            bool loadSucceded = false;

            try {
                using (var splashScreen = Factory.Resolve <ISplashView>()) {
                    splashScreen.Initialise(args, BackgroundThread_ExceptionCaught);
                    splashScreen.ShowView();

                    loadSucceded                 = splashScreen.LoadSucceeded;
                    uPnpManager                  = splashScreen.UPnpManager;
                    baseStationAircraftList      = splashScreen.BaseStationAircraftList;
                    flightSimulatorXAircraftList = splashScreen.FlightSimulatorXAircraftList;
                }

                var shutdownSignalHandler = Factory.ResolveSingleton <IShutdownSignalHandler>();
                try {
                    if (loadSucceded)
                    {
                        var pluginManager = Factory.ResolveSingleton <IPluginManager>();
                        foreach (var plugin in pluginManager.LoadedPlugins)
                        {
                            try {
                                plugin.GuiThreadStartup();
                            } catch (Exception ex) {
                                var log = Factory.ResolveSingleton <ILog>();
                                log.WriteLine($"Caught exception in {plugin.Name} plugin while calling GuiThreadStartup: {ex}");
                            }
                        }

                        try {
                            using (var mainWindow = Factory.Resolve <IMainView>()) {
                                MainView = mainWindow;
                                mainWindow.Initialise(uPnpManager, flightSimulatorXAircraftList);

                                shutdownSignalHandler.CloseMainViewOnShutdownSignal();

                                mainWindow.ShowView();
                            }
                        } finally {
                            MainView = null;
                        }
                    }
                } finally {
                    shutdownSignalHandler.Cleanup();

                    using (var shutdownWindow = Factory.Resolve <IShutdownView>()) {
                        shutdownWindow.Initialise(uPnpManager, baseStationAircraftList);
                        shutdownWindow.ShowView();
                        Thread.Sleep(1000);
                    }

                    Factory.ResolveSingleton <ILog>().WriteLine("Clean shutdown complete");
                }
            } finally {
                _ShutdownCompleteWaitHandle.Set();
            }
        }
        /// <summary>
        /// See interface docs.
        /// </summary>
        /// <param name="uPnpManager"></param>
        /// <param name="baseStationAircraftList"></param>
        /// <param name="flightSimulatorXAircraftList"></param>
        public void Initialise(IUniversalPlugAndPlayManager uPnpManager, IBaseStationAircraftList baseStationAircraftList, ISimpleAircraftList flightSimulatorXAircraftList)
        {
            _BaseStationAircraftList = baseStationAircraftList;
            _FlightSimulatorXAircraftList = flightSimulatorXAircraftList;
            _UPnpManager = uPnpManager;

            webServerStatusControl.UPnpIsSupported = true; // IsSupported was in the original UPnP code but was dropped in the re-write. Keeping UI elements for it in case I decide to put it back.
        }
Exemple #14
0
 /// <summary>
 /// See interface docs.
 /// </summary>
 /// <param name="uPnpManager"></param>
 /// <param name="flightSimulatorXAircraftList"></param>
 public void Initialise(IUniversalPlugAndPlayManager uPnpManager, ISimpleAircraftList flightSimulatorXAircraftList)
 {
     _UPnpManager = uPnpManager;
 }
 /// <summary>
 /// See interface docs.
 /// </summary>
 /// <param name="uPnpManager"></param>
 /// <param name="baseStationAircraftList"></param>
 public void Initialise(IUniversalPlugAndPlayManager uPnpManager, IBaseStationAircraftList baseStationAircraftList)
 {
     _UPnpManager = uPnpManager;
     _BaseStationAircraftList = baseStationAircraftList;
 }