public void BeforeEveryTest() { _animator = Substitute.For <IUnityAnimator>(); _skinnedMeshRenderer = Substitute.For <SkinnedMeshRenderer>(); _handAnimation = new HandAnimation(_animator, _skinnedMeshRenderer); _anEventArgs = new ClickedEventArgs(); _anObject = new object(); }
public HandAnimation(IUnityAnimator animator, SkinnedMeshRenderer skinnedMeshRenderer) { this._animator = animator; this._skinnedMeshRenderer = skinnedMeshRenderer; }