Exemple #1
0
        public void Roll(int roll)
        {
            mCurrentPlayer = mPlayers[mCurrentPlayerIndex];

            var playerName = mCurrentPlayer.Name;

            mUi.PlayerRolls(playerName, roll);

            if (mCurrentPlayer.IsInPenalty)
            {
                if (roll % 2 != 0)
                {
                    mIsGettingOutOfPenaltyBox = true;

                    mUi.PlayerLeavesPenalty(playerName);
                    Advance(roll);
                }
                else
                {
                    mUi.PlayerStaysInPenalty(playerName);
                    mIsGettingOutOfPenaltyBox = false;
                }
            }
            else
            {
                Advance(roll);
            }
        }