Exemple #1
0
                void ParseNote(XmlReader reader, float parentWidthUnits, float parentHeightUnits)
                {
                    DeviceHeight = parentHeightUnits;

                    // get the style first
                    Styles.Style.ParseStyleAttributesWithDefaults(reader, ref mStyle, ref ControlStyles.mMainNote);

                    // check for attributes we support
                    RectangleF bounds     = new RectangleF( );
                    SizeF      parentSize = new SizeF(parentWidthUnits, parentHeightUnits);

                    Parser.ParseBounds(reader, ref parentSize, ref bounds);

                    // Parent note doesn't support margins.

                    // PADDING
                    float leftPadding   = Styles.Style.GetValueForNullable(mStyle.mPaddingLeft, parentWidthUnits, 0);
                    float rightPadding  = Styles.Style.GetValueForNullable(mStyle.mPaddingRight, parentWidthUnits, 0);
                    float topPadding    = Styles.Style.GetValueForNullable(mStyle.mPaddingTop, parentHeightUnits, 0);
                    float bottomPadding = Styles.Style.GetValueForNullable(mStyle.mPaddingBottom, parentHeightUnits, 0);

                    Padding = new RectangleF(leftPadding, rightPadding, topPadding, bottomPadding);

                    // now calculate the available width based on padding. (Don't actually change our width)
                    float availableWidth = parentWidthUnits - leftPadding - rightPadding;

                    // A "special" (we won't call this a hack) attribute that will enable the user
                    // to have a header container that spans the full width of the note, which allows
                    // it to be unaffected by the padding.
                    string result = reader.GetAttribute("FullWidthHeader");

                    if (string.IsNullOrEmpty(result) == false)
                    {
                        mStyle.mFullWidthHeader = bool.Parse(result);
                    }

                    // begin reading the xml stream
                    bool finishedReading = false;

                    while (finishedReading == false && reader.Read( ))
                    {
                        switch (reader.NodeType)
                        {
                        case XmlNodeType.Element:
                        {
                            float workingWidth = availableWidth;
                            if (Header.ElementTagMatches(reader.Name) == true && mStyle.mFullWidthHeader == true)
                            {
                                workingWidth = parentWidthUnits;
                            }

                            IUIControl control = Parser.TryParseControl(new BaseControl.CreateParams(this, workingWidth, parentHeightUnits, ref mStyle), reader);

                            ChildControls.Add(control);
                            break;
                        }

                        case XmlNodeType.EndElement:
                        {
                            if (reader.Name == "Note")
                            {
                                finishedReading = true;
                            }
                            break;
                        }
                        }
                    }

                    // lay stuff out vertically. If the notes were built by hand, like a stackPanel.
                    // if not by hand, like a canvas.
                    float noteHeight = bounds.Y + topPadding;

                    foreach (IUIControl control in ChildControls)
                    {
                        RectangleF controlFrame  = control.GetFrame( );
                        RectangleF controlMargin = control.GetMargin( );

                        // horizontally position the controls according to their
                        // requested alignment
                        Alignment controlAlignment = control.GetHorzAlignment( );

                        // adjust by our position
                        float xAdjust = 0;
                        switch (controlAlignment)
                        {
                        case Alignment.Center:
                        {
                            xAdjust = bounds.X + ((availableWidth / 2) - (controlFrame.Width / 2));
                            break;
                        }

                        case Alignment.Right:
                        {
                            xAdjust = bounds.X + (availableWidth - (controlFrame.Width + controlMargin.Width));
                            break;
                        }

                        case Alignment.Left:
                        {
                            xAdjust = bounds.X;
                            break;
                        }
                        }


                        // place this next control at yOffset. yOffset should be the current noteHeight, which makes each control relative to the one above it.
                        float yOffset = noteHeight;

                        // if it's the header and full width is specified, don't apply padding.
                        if (control as Header != null && mStyle.mFullWidthHeader == true)
                        {
                            control.AddOffset(xAdjust, yOffset);
                        }
                        else
                        {
                            control.AddOffset(xAdjust + leftPadding, yOffset);
                        }

                        // update the note height
                        noteHeight = control.GetFrame( ).Bottom + controlMargin.Height;
                    }

                    bounds.Width  = parentWidthUnits;
                    bounds.Height = (noteHeight - bounds.Y) + bottomPadding;
                    Frame         = bounds;

                    AddControlsToView( );
                }
Exemple #2
0
                public Canvas(CreateParams parentParams, XmlReader reader)
                {
                    Initialize( );

                    // Always get our style first
                    mStyle = parentParams.Style;
                    Styles.Style.ParseStyleAttributesWithDefaults(reader, ref mStyle, ref ControlStyles.mCanvas);

                    // check for attributes we support
                    RectangleF bounds     = new RectangleF( );
                    SizeF      parentSize = new SizeF(parentParams.Width, parentParams.Height);

                    ParseCommonAttribs(reader, ref parentSize, ref bounds);

                    // Get margins and padding
                    RectangleF padding;
                    RectangleF margin;

                    GetMarginsAndPadding(ref mStyle, ref parentSize, ref bounds, out margin, out padding);

                    // apply margins to as much of the bounds as we can (bottom must be done by our parent container)
                    ApplyImmediateMargins(ref bounds, ref margin, ref parentSize);
                    Margin = margin;

                    // check for border styling
                    int borderPaddingPx = 0;

                    if (mStyle.mBorderColor.HasValue)
                    {
                        BorderView.BorderColor = mStyle.mBorderColor.Value;
                    }

                    if (mStyle.mBorderRadius.HasValue)
                    {
                        BorderView.CornerRadius = mStyle.mBorderRadius.Value;
                    }

                    if (mStyle.mBorderWidth.HasValue)
                    {
                        BorderView.BorderWidth = mStyle.mBorderWidth.Value;
                        borderPaddingPx        = (int)Rock.Mobile.Graphics.Util.UnitToPx(mStyle.mBorderWidth.Value + PrivateNoteConfig.BorderPadding);
                    }

                    if (mStyle.mBackgroundColor.HasValue)
                    {
                        BorderView.BackgroundColor = mStyle.mBackgroundColor.Value;
                    }
                    //

                    // now calculate the available width based on padding. (Don't actually change our width)
                    float availableWidth = bounds.Width - padding.Left - padding.Width - (borderPaddingPx * 2);

                    // now read what our children's alignment should be
                    // check for alignment
                    string result = reader.GetAttribute("ChildAlignment");

                    if (string.IsNullOrEmpty(result) == false)
                    {
                        switch (result)
                        {
                        case "Left":
                            ChildHorzAlignment = Alignment.Left;
                            break;

                        case "Right":
                            ChildHorzAlignment = Alignment.Right;
                            break;

                        case "Center":
                            ChildHorzAlignment = Alignment.Center;
                            break;

                        default:
                            ChildHorzAlignment = mStyle.mAlignment.Value;
                            break;
                        }
                    }
                    else
                    {
                        // if it wasn't specified, use OUR alignment.
                        ChildHorzAlignment = mStyle.mAlignment.Value;
                    }

                    // Parse Child Controls
                    bool finishedParsing = false;

                    while (finishedParsing == false && reader.Read( ))
                    {
                        switch (reader.NodeType)
                        {
                        case XmlNodeType.Element:
                        {
                            // let each child have our available width.
                            Style style = new Style( );
                            style            = mStyle;
                            style.mAlignment = ChildHorzAlignment;
                            IUIControl control = Parser.TryParseControl(new CreateParams(this, availableWidth, parentParams.Height, ref style), reader);
                            if (control != null)
                            {
                                ChildControls.Add(control);
                            }
                            break;
                        }

                        case XmlNodeType.EndElement:
                        {
                            // if we hit the end of our label, we're done.
                            //if( reader.Name == "Canvas" || reader.Name == "C" )
                            if (ElementTagMatches(reader.Name))
                            {
                                finishedParsing = true;
                            }

                            break;
                        }
                        }
                    }


                    // layout all controls
                    float yOffset = bounds.Y + padding.Top + borderPaddingPx; //vertically they should just stack
                    float height  = 0;

                    // now we must center each control within the stack.
                    foreach (IUIControl control in ChildControls)
                    {
                        RectangleF controlFrame  = control.GetFrame( );
                        RectangleF controlMargin = control.GetMargin( );

                        // horizontally position the controls according to their
                        // requested alignment
                        Alignment controlAlignment = control.GetHorzAlignment( );

                        // adjust by our position
                        float xAdjust = 0;
                        switch (controlAlignment)
                        {
                        case Alignment.Center:
                            xAdjust = bounds.X + ((availableWidth / 2) - (controlFrame.Width / 2));
                            break;

                        case Alignment.Right:
                            xAdjust = bounds.X + (availableWidth - (controlFrame.Width + controlMargin.Width));
                            break;

                        case Alignment.Left:
                            xAdjust = bounds.X;
                            break;
                        }

                        // adjust the next sibling by yOffset
                        control.AddOffset(xAdjust + padding.Left + borderPaddingPx, yOffset);

                        // track the height of the grid by the control lowest control
                        height = (control.GetFrame( ).Bottom +  +controlMargin.Height) > height ? (control.GetFrame( ).Bottom +  +controlMargin.Height) : height;
                    }

                    // we need to store our bounds. We cannot
                    // calculate them on the fly because we
                    // would lose any control defined offsets, which would throw everything off.
                    bounds.Height = height + padding.Height + borderPaddingPx;

                    // setup our bounding rect for the border
                    bounds = new RectangleF(bounds.X,
                                            bounds.Y,
                                            bounds.Width,
                                            bounds.Height);

                    // and store that as our bounds
                    BorderView.Frame = bounds;

                    Frame = bounds;

                    // store our debug frame
                    SetDebugFrame(Frame);

                    // sort everything
                    ChildControls.Sort(BaseControl.Sort);
                }
Exemple #3
0
                public List(CreateParams parentParams, XmlReader reader)
                {
                    Initialize( );

                    // Always get our style first
                    mStyle = parentParams.Style;
                    Styles.Style.ParseStyleAttributesWithDefaults(reader, ref mStyle, ref ControlStyles.mList);

                    // check for attributes we support
                    RectangleF bounds     = new RectangleF( );
                    SizeF      parentSize = new SizeF(parentParams.Width, parentParams.Height);

                    ParseCommonAttribs(reader, ref parentSize, ref bounds);

                    // Get margins and padding
                    RectangleF padding;
                    RectangleF margin;

                    GetMarginsAndPadding(ref mStyle, ref parentSize, ref bounds, out margin, out padding);

                    // apply margins to as much of the bounds as we can (bottom must be done by our parent container)
                    ApplyImmediateMargins(ref bounds, ref margin, ref parentSize);
                    Margin = margin;

                    // check for border styling
                    int borderPaddingPx = 0;

                    if (mStyle.mBorderColor.HasValue)
                    {
                        BorderView.BorderColor = mStyle.mBorderColor.Value;
                    }

                    if (mStyle.mBorderRadius.HasValue)
                    {
                        BorderView.CornerRadius = mStyle.mBorderRadius.Value;
                    }

                    if (mStyle.mBorderWidth.HasValue)
                    {
                        BorderView.BorderWidth = mStyle.mBorderWidth.Value;
                        borderPaddingPx        = (int)Rock.Mobile.Graphics.Util.UnitToPx(mStyle.mBorderWidth.Value + PrivateNoteConfig.BorderPadding);
                    }

                    if (mStyle.mBackgroundColor.HasValue)
                    {
                        BorderView.BackgroundColor = mStyle.mBackgroundColor.Value;
                    }
                    //

                    // convert indentation if it's a percentage
                    float listIndentation = mStyle.mListIndention.Value;

                    if (listIndentation < 1)
                    {
                        listIndentation = parentParams.Width * listIndentation;
                    }

                    // now calculate the available width based on padding. (Don't actually change our width)
                    // also consider the indention amount of the list.
                    float availableWidth = bounds.Width - padding.Left - padding.Width - listIndentation - (borderPaddingPx * 2);


                    // parse for the desired list style. Default to Bullet if they didn't put anything.
                    ListType = reader.GetAttribute("Type");
                    if (string.IsNullOrEmpty(ListType) == true)
                    {
                        ListType = ListTypeBullet;
                    }

                    // Parse Child Controls
                    int numberedCount = 1;

                    // don't force our alignment, borders, bullet style or indentation on children.
                    Style style = new Style( );

                    style                = mStyle;
                    style.mAlignment     = null;
                    style.mListIndention = null;
                    style.mListBullet    = null;
                    style.mBorderColor   = null;
                    style.mBorderRadius  = null;
                    style.mBorderWidth   = null;

                    bool finishedParsing = false;

                    while (finishedParsing == false && reader.Read( ))
                    {
                        switch (reader.NodeType)
                        {
                        case XmlNodeType.Element:
                        {
                            // Create the prefix for this list item.
                            string listItemPrefixStr = mStyle.mListBullet + " ";
                            if (ListType == ListTypeNumbered)
                            {
                                listItemPrefixStr = numberedCount.ToString() + ". ";
                            }

                            NoteText textLabel = Parser.CreateNoteText(new CreateParams(this, availableWidth, parentParams.Height, ref style), listItemPrefixStr);
                            ChildControls.Add(textLabel);


                            // create our actual child, but throw an exception if it's anything but a ListItem.
                            IUIControl control = Parser.TryParseControl(new CreateParams(this, availableWidth - textLabel.GetFrame().Width, parentParams.Height, ref style), reader);

                            ListItem listItem = control as ListItem;
                            if (listItem == null)
                            {
                                throw new Exception(String.Format("Only a <ListItem> may be a child of a <List>. Found element <{0}>.", control.GetType( )));
                            }


                            // if it will actually use the bullet point, increment our count.
                            if (listItem.ShouldShowBulletPoint() == true)
                            {
                                numberedCount++;
                            }
                            else
                            {
                                // otherwise give it a blank space, and keep our count the same.
                                textLabel.SetText("  ");
                            }

                            // and finally add the actual list item.
                            ChildControls.Add(control);
                            break;
                        }

                        case XmlNodeType.EndElement:
                        {
                            // if we hit the end of our label, we're done.
                            //if( reader.Name == "List" || reader.Name == "L" )
                            if (ElementTagMatches(reader.Name))
                            {
                                finishedParsing = true;
                            }

                            break;
                        }
                        }
                    }


                    // layout all controls
                    float xAdjust = bounds.X + listIndentation;
                    float yOffset = bounds.Y + padding.Top + borderPaddingPx; //vertically they should just stack

                    // we know each child is a NoteText followed by ListItem. So, lay them out
                    // as: * - ListItem
                    //     * - ListItem
                    foreach (IUIControl control in ChildControls)
                    {
                        // position the control
                        control.AddOffset(xAdjust + padding.Left + borderPaddingPx, yOffset);

                        RectangleF controlFrame  = control.GetFrame( );
                        RectangleF controlMargin = control.GetMargin( );

                        // is this the item prefix?
                        if ((control as NoteText) != null)
                        {
                            // and update xAdjust so the actual item starts after.
                            xAdjust += controlFrame.Width;
                        }
                        else
                        {
                            // reset the values for the next line.
                            xAdjust = bounds.X + listIndentation;
                            yOffset = controlFrame.Bottom + controlMargin.Height;
                        }
                    }

                    // we need to store our bounds. We cannot
                    // calculate them on the fly because we
                    // would lose any control defined offsets, which would throw everything off.
                    bounds.Height = (yOffset - bounds.Y) + padding.Height + borderPaddingPx;
                    Frame         = bounds;

                    BorderView.Frame = bounds;

                    // store our debug frame
                    SetDebugFrame(Frame);

                    // sort everything
                    ChildControls.Sort(BaseControl.Sort);
                }