public void StartTurn_IsCalled_GetsViableStories()
        {
            ITurnManager turnManager = Substitute.For <ITurnManager>();

            turnManager.ViableStories = new List <IStory>();

            _gameManager.StartTurn(turnManager);

            turnManager.Received().GetViableStories(_gameManager.BaseData, _gameManager.GameData);
        }
        public void StartTurn_HasViableStories_BeginsTurn()
        {
            ITurnManager turnManager = Substitute.For <ITurnManager>();

            turnManager.ViableStories = new List <IStory>();
            turnManager.ViableStories.Add(new Story());

            _gameManager.StartTurn(turnManager);

            turnManager.Received().BeginTurn(_gameManager.BaseData, _gameManager.GameData);
        }