private void Start() { _transportRouteManager = FindObjectOfType <GameHandler>().TransportRouteManager; _userNotificationView = FindObjectOfType <UserNotificationView>(); vehicleChoiceSubView.Initialize(); vehicleChoiceSubView.OnVehicleSelect += transportVehicleData => _routeToggle.interactable = transportVehicleData; SettingController.Initialize(); _stationManager.RouteCreationView = this; _showButton.onClick.AddListener(delegate { SetVisible(true); }); _exitButton.onClick.AddListener(delegate { SetVisible(false); Reset(); }); _routeToggle.onValueChanged.AddListener(delegate(bool value) { vehicleChoiceSubView.VehicleChoiceVisibleGameObject.SetActive(!value); _stationManager.RouteElementVisibleGameObject.SetActive(value); if (value) { TransportVehicleData transportVehicleData = vehicleChoiceSubView.SelectedTransportVehicleData; SettingController.OnShow(transportVehicleData != null ? transportVehicleData.MaxCapacity : -1); } else { SettingController.Reset(); } }); _createButton.onClick.AddListener(CreateRoute); _applyButton.onClick.AddListener(SaveRouteChanges); }
private void Start() { _progressionManager = new ProgressionManager(); _vehicleManager = new VehicleManager(); if (_gameSettings == null) { _gameSettings = Resources.Load <GameSettings>(Util.PathTo("GameSettings")); } _threadedDataRequester = new ThreadedDataRequester(); // Terrain Generator MeshSettings meshSettings = Resources.Load <MeshSettings>(Util.PathTo("MeshSettings")); HeightMapSettings heightMapSettings = Resources.Load <HeightMapSettings>(Util.PathTo("HeightMapSettings")); Material terrainMaterial = Resources.Load <Material>(Util.PathTo("TerrainMeshMaterial")); Transform viewer = _terrainViewer; _terrainGenerator = new TerrainGenerator(meshSettings, heightMapSettings, viewer, terrainMaterial, _gameSettings.MapSize); _buildingManager = new BuildingManager(); _placementController = new PlacementController(_buildingManager, _terrainGenerator); _cityCityManager = new CityManager(_placementController, heightMapSettings.noiseSettings.seed); _treeManager = new TreeManager(_placementController, _terrainGenerator); _transportRouteManager = new TransportRouteManager(new PathFinder(_terrainGenerator), _vehicleManager); }