public override bool AddAction(ITransitionAction action) { if (action == null || this.actions.Contains(action)) { return(false); } switch (action) { case ITransitionAction <TState, TTransition, TSignal> actionSTS: actionSTS.Transition = this; break; case ITransitionAction <TTransition> actionT: actionT.Transition = this; break; default: action.Transition = this; break; } this.actions.Add(action); this.tickableActions.Add(action); return(true); }
protected override void OnPanelOpen(params object[] args) { m_OpenParam = null; if (args.Length > 0) { m_OpenParam = args[0] as TransitionHelper.OpenParam; } if (m_OpenParam == null) { CloseSelfPanel(); return; } if (m_OpenParam.action == null) { m_Action = this; } else { m_Action = m_OpenParam.action; } m_Action.transitionHandler = this; m_Action.PrepareTransition(); }
public void AddTransition(FTrigger trigger, IState target, ITransitionAction action) { FAssert.IsTrue(trigger != null, "Trigger is invalid."); FAssert.IsNotNull(target, $"Target state can't be null."); FAssert.IsNotNull(action, "Action can't be null"); _transitions.Add(new FTransition(trigger, target, action)); }
public void UpdateMainTransitionTime(ITransitionAction _) { var elapsed = Time.time - this.transitionTime; this.transitionTimeText.text = $"{elapsed}"; if (this.mainSlider) { this.mainSlider.value = elapsed / this.totalTransitionTime; } }
public void UpdateMainTransitionName(ITransitionAction action, TransitionArgs _) { var transitionName = $"{action.Transition.Name}"; this.transitionNameText.text = transitionName; this.transitionTime = Time.time; this.mainSlider = null; ResetAll(this.mainTransitions, transitionName); if (this.mainTransitionMap.TryGetValue(transitionName, out var slider)) { this.mainSlider = slider; } }
protected override void OnClose() { if (m_Action != null) { m_Action.OnTransitionDestroy(); } m_OpenParam = null; m_Action = null; m_NextPanel = null; if (m_NextPanelResLoader != null) { m_NextPanelResLoader.Recycle2Cache(); m_NextPanelResLoader = null; } }
public Transition <TState, TTransition, TSignal> On( ITransitionAction action) { AddAction(action); return(this); }
public OrthogonalTransition <TState, TTransition, TSignal> On( ITransitionAction action) { this.Transition.On(action); return(this); }
public FTransition(FTrigger trigger, IState target, ICondition condition, ITransitionAction action) : this(trigger, target, condition) { _actions.Add(action); }
public abstract bool AddAction(ITransitionAction action);
public void RemoveMainTransitionName(ITransitionAction _) { this.transitionNameText.text = string.Empty; }
public OpenParam SetTransitionAction(ITransitionAction action) { m_Action = action; return(this); }