/// <summary>
        /// Adds a new Match, marked as played, and updates the rankings of each player based on who won, and their current rankings
        /// </summary>
        /// <param name="team1">Team 1's ID</param>
        /// <param name="team2">Team 2's ID</param>
        /// <param name="matchSets">The sets played</param>
        /// <returns>A Match entity expressing the results of the match</returns>
        public async Task <Match> Played(int team1, int team2, IList <MatchSet> matchSets)
        {
            var match = await AddMatch(DateTime.Now, team1, team2, matchSets);

            //match = _gameOnContext.Matches
            //                      .Include(x => x.WinnerPlayer)
            //                      .Include(x => x.LoserPlayer)
            //                      .Include(x => x.PlayerOne)
            //                      .Include(x => x.PlayerTwo)
            //                      .First(x => x.Id == match.Id);

            // Get current leader
            var leader = await _teamService.GetTopRankingTeam(match.TeamOne.IsDouble);

            // Calculate new rankings
            _ratingHelper.UpdateMatchPlayersRanks(match);
            await _gameOnContext.SaveChangesAsync();

            await SaveRankHistory(match.TeamOne);
            await SaveRankHistory(match.TeamTwo);

            // timeline the match
            _timelineService.AddMessage($"{match.WinnerTeam.Name} beat {match.LoserTeam.Name} ({match.FinishScore})");

            // check if leader has changed, if so add to timeline
            var newLeader = await _teamService.GetTopRankingTeam(match.TeamOne.IsDouble);

            if (leader != newLeader)
            {
                _timelineService.AddMessage($"{match.WinnerTeam.Name} has replaced {leader.Name} as the new top ranking team with a rating of {match.WinnerTeam.CurrentRank}!");
            }

            return(match);
        }