Exemple #1
0
    public TileSlot(TileAbstSO tile)
    {
        if (tile == null)
        {
            throw new System.NullReferenceException();
        }
        switch (tile)
        {
        case GatherableTileSO plant:
            tileState = new GatherableState(plant, this);
            break;

        case BlockTileSO block:
            tileState = new BlockState(block);
            break;

        case ProcessingTableTileSO table:
            tileState = new ProcessingTableTileState(table, this);
            break;

        case LightSourceTileSO lightSource:
            tileState = new LightSourceTileState(lightSource);
            break;

        default:
            throw new System.NotImplementedException();
        }
    }
 /// <summary>
 /// Method to remove the reticle graphic from all selectable objects in the scene
 /// </summary>
 private void RemoveReticle()
 {
     MonoBehaviour[] gameObjects = (MonoBehaviour[])FindObjectsOfType(typeof(MonoBehaviour));
     foreach (var gameObject in gameObjects)
     {
         ITileState selectableObject = gameObject.GetComponents <ITileState>().Where(c => c.IsEnabled).FirstOrDefault();
         if (selectableObject != null)
         {
             //Remove the reticle from the object
             selectableObject.OnMouseExitEvent();
         }
     }
 }
Exemple #3
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    private void Start()
    {
        switch (tileEnum)
        {
        case TileEnum.grass:
            state = new TileState.PlantableGrassTile().Init(this);
            break;

        case TileEnum.water:
            break;

        case TileEnum.soil:
            break;

        case TileEnum.seed:
            // state = new TileState.CompleteFlower().Init(this);
            break;

        case TileEnum.flower:
            // state = new TileState.CompleteFlower().Init(this);
            break;
        }
    }
    /// <summary>
    /// Method to let the player see what they are selecting in the game
    /// Method uses Raycating to calcuate
    /// </summary>
    private void DrawReticle()
    {
        //Use Ray Casting to check for hit
        //Create ray
        Ray rayOrigin = Camera.main.ScreenPointToRay(Input.mousePosition);

        //Create hit info
        RaycastHit hitInfo;

        // *You can use RaycastAll() to get ack more than one object*
        // https://docs.unity3d.com/ScriptReference/Physics.RaycastAll.html
        //Did we hit anything?
        if (Physics.Raycast(rayOrigin, out hitInfo))
        {
            //Grab the ISelectable Interface ofthe object we hit
            ITileState obj = hitInfo.collider.GetComponents <ITileState>().Where(c => c.IsEnabled).FirstOrDefault();

            //We hit a "Selectable" object
            if (obj != null)
            {
                obj.OnMouseOverEvent();
            }
        }
    }
 // Use this for initialization
 void Start()
 {
     currentState = onIdle;
 }
Exemple #6
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        public Tile builder(TileType type, Vector2 location)
        {
            factory = new SpriteFactory();
            if (type == TileType.treeTile)
            {
                state = new GenericTileState(SpriteFactory.sprites.treeTile);
            }
            if (type == TileType.ledgeLeftCurve)
            {
                state = new GenericTileState(SpriteFactory.sprites.ledgeLeftCurve);
            }
            if (type == TileType.ledgeLeftEnd)
            {
                state = new GenericTileState(SpriteFactory.sprites.ledgeLeftEnd);
            }
            if (type == TileType.ledgeMiddle)
            {
                state = new GenericTileState(SpriteFactory.sprites.ledgeMiddle);
            }
            if (type == TileType.ledgeRightCurve)
            {
                state = new GenericTileState(SpriteFactory.sprites.ledgeRightCurve);
            }
            if (type == TileType.ledgeRightEnd)
            {
                state = new GenericTileState(SpriteFactory.sprites.ledgeRightEnd);
            }
            if (type == TileType.pokeEndCornerLeft)
            {
                state = new GenericTileState(SpriteFactory.sprites.pokeEndCornerLeft);
            }
            if (type == TileType.pokeEndCornerRight)
            {
                state = new GenericTileState(SpriteFactory.sprites.pokeEndCornerRight);
            }
            if (type == TileType.pokeEndCounterLeft)
            {
                state = new GenericTileState(SpriteFactory.sprites.pokeEndCounterLeft);
            }
            if (type == TileType.pokeEndCounterRight)
            {
                state = new GenericTileState(SpriteFactory.sprites.pokeEndCounterRight);
            }
            if (type == TileType.pokeHorizontal)
            {
                state = new GenericTileState(SpriteFactory.sprites.pokeHorizontal);
            }
            if (type == TileType.pokeMiddleSection)
            {
                state = new GenericTileState(SpriteFactory.sprites.pokeMiddleSection);
            }
            if (type == TileType.pokeVerticalLeft)
            {
                state = new GenericTileState(SpriteFactory.sprites.pokeVerticalLeft);
            }
            if (type == TileType.pokeVerticalRight)
            {
                state = new GenericTileState(SpriteFactory.sprites.pokeVerticalRight);
            }
            if (type == TileType.exit)
            {
                state = new GenericTileState(SpriteFactory.sprites.exit);
            }
            if (type == TileType.grass)
            {
                state = new GenericTileState(SpriteFactory.sprites.grassBack);
            }
            if (type == TileType.pokeFloorSpot)
            {
                state = new GenericTileState(SpriteFactory.sprites.pokeFloorSpot);
            }
            if (type == TileType.pokePlainFloor)
            {
                state = new GenericTileState(SpriteFactory.sprites.pokePlainFloor);
            }
            if (type == TileType.pokeBookShelf)
            {
                state = new GenericTileState(SpriteFactory.sprites.pokeBookShelf);
            }
            if (type == TileType.pokeChairs)
            {
                state = new GenericTileState(SpriteFactory.sprites.pokeChairs);
            }
            if (type == TileType.pokeComputer)
            {
                state = new GenericTileState(SpriteFactory.sprites.pokeComputer);
            }
            if (type == TileType.pokeFloorPrint)
            {
                state = new GenericTileState(SpriteFactory.sprites.pokeFloorPrint);
            }
            if (type == TileType.pokeStairsDown)
            {
                state = new GenericTileState(SpriteFactory.sprites.pokeStairsDown);
            }
            if (type == TileType.pokeTree)
            {
                state = new GenericTileState(SpriteFactory.sprites.pokeTree);
            }
            if (type == TileType.sign)
            {
                state = new GenericTileState(SpriteFactory.sprites.sign);
            }
            Tile product = new Tile(state, location);

            return(product);
        }
Exemple #7
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 public Tile builder(TileType type, Vector2 location)
 {
     factory = new SpriteFactory();
     if (type == TileType.treeTile)
     {
         state = new GenericTileState(SpriteFactory.sprites.treeTile);
     }
     if (type == TileType.ledgeLeftCurve)
     {
         state = new GenericTileState(SpriteFactory.sprites.ledgeLeftCurve);
     }
     if (type == TileType.ledgeLeftEnd)
     {
         state = new GenericTileState(SpriteFactory.sprites.ledgeLeftEnd);
     }
     if (type == TileType.ledgeMiddle)
     {
         state = new GenericTileState(SpriteFactory.sprites.ledgeMiddle);
     }
     if (type == TileType.ledgeRightCurve)
     {
         state = new GenericTileState(SpriteFactory.sprites.ledgeRightCurve);
     }
     if (type == TileType.ledgeRightEnd)
     {
         state = new GenericTileState(SpriteFactory.sprites.ledgeRightEnd);
     }
     if (type == TileType.pokeEndCornerLeft)
     {
         state = new GenericTileState(SpriteFactory.sprites.pokeEndCornerLeft);
     }
     if (type == TileType.pokeEndCornerRight)
     {
         state = new GenericTileState(SpriteFactory.sprites.pokeEndCornerRight);
     }
     if (type == TileType.pokeEndCounterLeft)
     {
         state = new GenericTileState(SpriteFactory.sprites.pokeEndCounterLeft);
     }
     if (type == TileType.pokeEndCounterRight)
     {
         state = new GenericTileState(SpriteFactory.sprites.pokeEndCounterRight);
     }
     if (type == TileType.pokeHorizontal)
     {
         state = new GenericTileState(SpriteFactory.sprites.pokeHorizontal);
     }
     if (type == TileType.pokeMiddleSection)
     {
         state = new GenericTileState(SpriteFactory.sprites.pokeMiddleSection);
     }
     if (type == TileType.pokeVerticalLeft)
     {
         state = new GenericTileState(SpriteFactory.sprites.pokeVerticalLeft);
     }
     if (type == TileType.pokeVerticalRight)
     {
         state = new GenericTileState(SpriteFactory.sprites.pokeVerticalRight);
     }
     if (type == TileType.exit)
     {
         state = new GenericTileState(SpriteFactory.sprites.exit);
     }
     if (type == TileType.grass)
     {
         state = new GenericTileState(SpriteFactory.sprites.grassBack);
     }
     if (type == TileType.pokeFloorSpot)
     {
         state = new GenericTileState(SpriteFactory.sprites.pokeFloorSpot);
     }
     if (type == TileType.pokePlainFloor)
     {
         state = new GenericTileState(SpriteFactory.sprites.pokePlainFloor);
     }
     if (type == TileType.pokeBookShelf)
     {
         state = new GenericTileState(SpriteFactory.sprites.pokeBookShelf);
     }
     if (type == TileType.pokeChairs)
     {
         state = new GenericTileState(SpriteFactory.sprites.pokeChairs);
     }
     if (type == TileType.pokeComputer)
     {
         state = new GenericTileState(SpriteFactory.sprites.pokeComputer);
     }
     if (type == TileType.pokeFloorPrint)
     {
         state = new GenericTileState(SpriteFactory.sprites.pokeFloorPrint);
     }
     if (type == TileType.pokeStairsDown)
     {
         state = new GenericTileState(SpriteFactory.sprites.pokeStairsDown);
     }
     if (type == TileType.pokeTree)
     {
         state = new GenericTileState(SpriteFactory.sprites.pokeTree);
     }
     if (type == TileType.sign)
     {
         state = new GenericTileState(SpriteFactory.sprites.sign);
     }
     Tile product = new Tile(state, location);
     return product;
 }
Exemple #8
0
 public Tile(ITileState state, Vector2 position)
 {
     this.state    = state;
     this.position = position;
 }