float Distance(ITileMapNode start, ITileMapNode goal, bool checkObj, bool goalCheckObj) { if (Invalid(start, checkObj) || Invalid(goal, goalCheckObj)) { return(float.MaxValue); } return(Vector3.Distance(start.WorldPosition, goal.WorldPosition)); }
public bool Invalid(ITileMapNode node, bool checkObj) { if (node == null || node.Invalid) { return(true); } if (checkObj && node.HasTileObj()) { return(true); } return(false); }
float HeuristicCostEstimate(ITileMapNode start, ITileMapNode goal, bool checkObj, bool goalCheckObj) { return(Distance(start, goal, checkObj, goalCheckObj)); }
public bool Invalid(ITileMapNode node) { return(algorithm.Invalid(node, false)); }
public bool Invalid(ITileMapNode node) { return(pathFinder.Invalid(node)); }