public TileMap(ITileMapHolder holder, HexTile[][] tileMap, int radius, int seed) { Holder = holder; _tileMap = tileMap; Radius = radius; Seed = seed; }
public void Init(ITileMapHolder holder) { name = "TileMap"; _holder = holder; }
public TileMap(ITileMapHolder holder, HexTile[][] tileMap, int radius, int seed) { Holder = holder; _tileMap = tileMap; Radius = radius; Seed = seed; }
public void Init(ITileMapHolder holder) { name = "TileMap"; _holder = holder; }