/// <summary> /// 游戏副本状态变更 /// </summary> /// <param name="gameId"></param> /// <param name="state"></param> /// <param name="time"></param> /// <returns></returns> public int GameFuBenChangeState(int gameId, GameFuBenState state, DateTime time) { int result = StdErrorCode.Error_Server_Busy; ITianTiService kuaFuService = GetKuaFuService(); if (null != kuaFuService) { try { result = kuaFuService.GameFuBenChangeState(gameId, state, time); } catch (System.Exception ex) { ResetKuaFuService(); result = StdErrorCode.Error_Server_Internal_Error; } } return(result); }