public void SetUp() { _mockPoster = MockRepository.GenerateStub <IWebPoster>(); _mockThreadSleeper = MockRepository.GenerateStub <IThreadSleeper>(); _rpu = new PackageTrackrRetryPostUtility(_mockPoster, _mockThreadSleeper); }
public void SetUp() { _mockPoster = MockRepository.GenerateStub<IWebPoster>(); _mockThreadSleeper = MockRepository.GenerateStub<IThreadSleeper>(); _rpu = new PackageTrackrRetryPostUtility(_mockPoster, _mockThreadSleeper); }
public ConsoleServicesLauncher(IProcessLauncher processLauncher, IOutput output, IConsoleHandler consoleHandler, IServiceLauncherStatus status, IThreadSleeper threadSleeper) { this.processLauncher = processLauncher; this.output = output; this.consoleHandler = consoleHandler; this.status = status; this.threadSleeper = threadSleeper; }
/// <summary> /// Creates a new instance of the <see cref="PackageTrackrRetryPostUtility"/>. /// </summary> /// <param name="poster"> /// The base <see cref="IWebPoster"/> that will be retried if necessary. /// </param> public PackageTrackrRetryPostUtility(IWebPoster poster, IThreadSleeper threadSleeper) { _poster = poster; _threadSleeper = threadSleeper; }
/// <summary> /// Initializes a new instance of the <see cref="GameHub" /> class. /// </summary> /// <param name="bootstrapper">The bootstrapper used to create a game prior to running.</param> /// <param name="sleeper"> /// A <see cref="IThreadSleeper" /> to sleep the thread after each game step, thereby throttling /// the game enough to record progress visually, if needed.</param> public GameHub(IBootstrapper bootstrapper, IThreadSleeper sleeper) { this.bootstrapper = bootstrapper; this.sleeper = sleeper; }
public WordCountCache(ILogger logger, IThreadSleeper threadSleeper) { _logger = logger; _threadSleeper = threadSleeper; }