static void Main(string[] args) { int number_of_device = 10; ////IActor1 actor = ActorProxy.Create<IActor1>(ActorId.CreateRandom(), new Uri("fabric:/Application1/Actor1ActorService")); ////System.Threading.Tasks.Task<string> retval = actor.GetHelloWorldAsync(); ////Console.Write(retval.Result); ////Console.ReadLine(); IThing[] things = new IThing[number_of_device]; for (int i = 1; i <= number_of_device; i++) { ThingData chillerConfigData = new ThingData(); chillerConfigData.ThingMetaData = new ThingMetaData() { ID = i, Name = "Device" + i }; var attributeList = new List <AttributeData>(); chillerConfigData.AttributeDatas = attributeList; AddAttribute(attributeList, chillerConfigData.ThingMetaData.Name, "Temperature", chillerConfigData.ThingMetaData.Name + "Temperature", "Temperature", DataType.Double, "F", 0, CreateTempLimitData()); AddAttribute(attributeList, chillerConfigData.ThingMetaData.Name, "Humidity", chillerConfigData.ThingMetaData.Name + "Humidity", "Humidity", DataType.Double, "%", 0, CreateHumidityLimitData()); AddAttribute(attributeList, chillerConfigData.ThingMetaData.Name, "Pressure", chillerConfigData.ThingMetaData.Name + "Humidity", "Pressure", DataType.Double, "psi", 0, CreatePresureLimitData()); IThing actor1 = ActorProxy.Create <IThing>(new ActorId(chillerConfigData.ThingMetaData.ID), new Uri("fabric:/Application1/ThingActorService")); actor1.SetData(chillerConfigData); things[i - 1] = actor1; } Console.Write("Deplyment is done"); for (int i = 1; i <= number_of_device; i++) { /////IThing actor1 = ActorProxy.Create<IThing>(new ActorId(i), new Uri("fabric:/Application1/ThingActorService")); var actor1 = things[i - 1]; Task <ThingData> model = actor1.GetData(); ThingData data = (ThingData)model.Result; Console.Write(data.ThingMetaData.ID + ":" + data.ThingMetaData.Name + "\n"); } Console.ReadLine(); /* * IThing device1 = ActorProxy.Create<IThing>(new ActorId(1), new Uri("fabric:/Application1/ThingActorService")); * var chiller1 = new Chiller("1", "Device1"); * chiller1.SimulateData(); * var runtimeDatas = chiller1.AttributeRuntimeDatas.Values; * ////Task<bool> retval1 = device1.ProcessEventAsync(runtimeDatas); * ////Console.Write(retval1.Result); * * List<AttributeRuntimeData> attributeRuntimeDatas = new List<AttributeRuntimeData>(); * foreach (var data in chiller1.AttributeRuntimeDatas.Values) * { * attributeRuntimeDatas.Add(data); * } */ ////AttributeRuntimeData attributeRuntime = new AttributeRuntimeData(); ////attributeRuntime.Name = "Temperature"; ////attributeRuntime.dqt = new DataQualityTimestamp() ////{ //// Value = 50, //// Timestamp = DateTime.UtcNow, //// Status = "Good" ////}; //attributeRuntimeDatas.Add(attributeRuntime); ///device1.ProcessEventAsync(attributeRuntimeDatas); ////ISampleScriptActor script = ActorProxy.Create<ISampleScriptActor>(new ActorId(Guid.NewGuid()), new Uri("fabric:/Application1/SampleScriptActorService")); ////while (true) ////{ //// Console.ReadLine(); //// Console.Write(script.GetValueOfB().Result); ////} }