private string AddTexture(string path, string ID = "")
        {
            if (m_SpriteManager == null)
            {
                m_SpriteManager = SpriteManager.Instance();
            }
            string generatedID = m_SpriteManager.loadTexture(path, ID);

            PrintError(("Texture Added with ID: " + generatedID + "\n Path:" + path), m_ErrorStatus.DEBUG);
            return(generatedID);
        }