public virtual void ReadColors() { // Loop through each color and find the unique ones for (var i = 0; i < totalPixels; i++) { //PosUtil.CalculatePosition(i, width, out x, out y); x = i % width; y = i / width; // Get the current color tmpColor = tex.GetPixel(x, y); //pixels[i]); if (tmpColor.a < 1) // && !ignoreTransparent) { tmpColor = magenta; } // Look to see if the color is already in the list if (!colors.Contains(tmpColor) && unique) { colors.Add(tmpColor); } else if (unique == false) { colors.Add(tmpColor); } } totalColors = colors.Count; currentStep++; }
public override void CutOutSpriteFromTexture2D() { base.CutOutSpriteFromTexture2D(); // Calculate flag value var color = tileFlagTex != null?tileFlagTex.GetPixel(x, y) : clear; if (Equals(color, maskColor)) { color = clear; } flag = color.a < 1 ? -1 : flagColorChip.FindColorID(ColorData.ColorToHex(color.r, color.g, color.b));// == 1 ? (int) (color.r * 256) / tilemapChip.totalFlags : -1)); }