Exemple #1
0
 void Awake()
 {
     controller     = GetComponent <IController2D>();
     stateMachine   = GetComponent <ITerrainState>();
     attack         = GetComponent <IAttack>();
     lockedShooting = false;
 }
Exemple #2
0
 void Awake()
 {
     controller     = GetComponent <IController2D>();
     stateMachine   = GetComponent <ITerrainState>();
     attack         = GetComponent <IAttack>();
     dash           = GetComponent <IDash>();
     jump           = GetComponent <IJump>();
     move           = GetComponent <IMovement>();
     timeControll   = GetComponent <ITimeControll>();
     lockedShooting = false;
 }
Exemple #3
0
 // Use this for initialization
 void Start()
 {
     stateMachine = GetComponent <ITerrainState>();
     LoS          = GetComponent <LineOfSight>();
 }
Exemple #4
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    ITerrainState stateMachine;                             // Get the entity terrain state.

    // Use this for initialization
    void Start()
    {
        playerRb2D       = GetComponent <Rigidbody2D>();
        mySpriteRenderer = GetComponent <SpriteRenderer>();
        stateMachine     = GetComponent <ITerrainState>();
    }
Exemple #5
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 void Awake()
 {
     controller   = GetComponent <IController2D>();
     stateMachine = GetComponent <ITerrainState>();
     dash         = GetComponent <IDash>();
 }
Exemple #6
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 void Awake()
 {
     controller   = GetComponent <IController2D>();
     stateMachine = GetComponent <ITerrainState>();
     jump         = GetComponent <IJump>();
 }
Exemple #7
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 void Awake()
 {
     controller   = GetComponent <IController2D>();
     stateMachine = GetComponent <ITerrainState>();
     move         = GetComponent <IMovement>();
 }