private void InitializeAsEvenHex(ITerrainNode[,] nodesArray)
        {
            var rowsLength = nodesArray.GetLength(X_DIMENDION);
            var columnsLength = nodesArray.GetLength(Z_DIMENSION);
            var collection = new List<ITerrainNode>();

            if (RowIndex + 1 < rowsLength && ColumnIndex + 1 < columnsLength)
            {
                collection.Add(nodesArray[RowIndex + 1, ColumnIndex + 1]);
            }
            if (RowIndex - 1 >= 0 && ColumnIndex + 1< columnsLength)
            {
                collection.Add(nodesArray[RowIndex - 1, ColumnIndex + 1]);
            }
            if (RowIndex - 2 >= 0)
            {
                collection.Add(nodesArray[RowIndex - 2, ColumnIndex]);
            }
            if (RowIndex - 1 >= 0)
            {
                collection.Add(nodesArray[RowIndex - 1, ColumnIndex]);
            }

            if (RowIndex + 1 < rowsLength)
            {
                collection.Add(nodesArray[RowIndex + 1, ColumnIndex]);
            }

            if (RowIndex + 2 < rowsLength)
            {
                collection.Add(nodesArray[RowIndex + 2, ColumnIndex]);
            }

            Nodes = collection;
        }
 public TerrainNodeContainer(ITerrainNode[,] terrainNodesArray)
 {
     TerrainNodesArray = terrainNodesArray;
     RowsLength = terrainNodesArray.GetLength(X_DIMENDION);
     ColumnsLength = terrainNodesArray.GetLength(Z_DIMENSION);
 }