public virtual void SharedGetVehiclesOnPlatform(
            IStaticWorldObject vehicleAssemblyBay,
            ITempList <IDynamicWorldObject> result)
        {
            var noObstaclesBounds = this.BoundsNoObstaclesTest;

            noObstaclesBounds = new BoundsDouble(
                offset: noObstaclesBounds.Offset + vehicleAssemblyBay.PhysicsBody.Position,
                size: noObstaclesBounds.Size);

            // test with different collision zones (required to handle hoverboards which don't have physical colliders)
            var defaultCollisionGroup = CollisionGroups.Default;

            CollectVehicles(defaultCollisionGroup);
            CollectVehicles(CollisionGroups.HitboxMelee);

            void CollectVehicles(CollisionGroup collisionGroup)
            {
                foreach (var testResult in vehicleAssemblyBay.PhysicsBody.PhysicsSpace.TestRectangle(
                             position: noObstaclesBounds.Offset,
                             size: noObstaclesBounds.Size,
                             collisionGroup: collisionGroup).EnumerateAndDispose())
                {
                    if (testResult.PhysicsBody.AssociatedWorldObject is IDynamicWorldObject dynamicWorldObject &&
                        dynamicWorldObject.ProtoGameObject is IProtoVehicle)
                    {
                        result.AddIfNotContains(dynamicWorldObject);
                    }
                }
            }
        }
Exemple #2
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        private static void SharedGatherOccupiedAndNeighborTiles(IStaticWorldObject structure, ITempList <Tile> tempList)
        {
            // gather the occupied tiles and theirs direct neighbors
            foreach (var tile in structure.OccupiedTiles)
            {
                if (!tile.IsValidTile)
                {
                    continue;
                }

                tempList.AddIfNotContains(tile);

                foreach (var neighborTile in tile.EightNeighborTiles)
                {
                    if (neighborTile.IsValidTile)
                    {
                        tempList.AddIfNotContains(neighborTile);
                    }
                }
            }
        }