// Use this for initialization protected override void OnCollideTakeDamage(Collider2D other, ITakeDamage takeDamage) { takeDamage.TakePeriodicDamage(5,Damage, gameObject); }
// Use this for initialization protected override void OnCollideTakeDamage(Collider2D other, ITakeDamage takeDamage) { takeDamage.TakePeriodicDamage(5,Damage, gameObject); }