public void UpdatePosition(int index, ISurface3D surface)
 {
     RenderBuffer.UpdatePosition(index, surface);
 }
 public void UpdateTextureAtlasOffset(int index, ISurface3D surface)
 {
     RenderBuffer.UpdateTextureAtlasOffset(index, surface);
 }
 public int GetDrawIndex(ISurface3D surface)
 {
     return(RenderBuffer.GetDrawIndex(surface));
 }