public SeasonSimulationResult PerformSimulation(IStrategy strategy, SeasonSimulationOptions options)
        {
            if (strategy == null) throw new ArgumentNullException("strategy");

            var allPlayers = GetPlayersForFirstGameweek();

            var maxGameweek = CalculateMaxGameweek(options.MaximumGameweek);

            _logger.Log(Tag.Simulation, string.Concat("Max gameweek is ", maxGameweek));

            var startingTeam = options.UseSavedInitialTeam ? SelectInitialTeamByIds(allPlayers, options.InitialTeamPlayerIds) : strategy.PickStartingTeam(allPlayers);

            _logger.Log(Tag.Simulation, "Starting team picked");
            LogHelper.LogTeam(startingTeam, _logger);

            if (options.ChooseInitialTeamOnly)
            {
                return new SeasonSimulationResult();
            }

            var seasonState = _decisionActioner.ValidateAndApplyStartingTeam(startingTeam, allPlayers);

            _logger.Log(Tag.Simulation, "Applied starting team");

            return SimulateSeason(seasonState, strategy, maxGameweek);
        }
 public QuoteProvider(IStrategy owner)
 {
     _owner = owner;
     _lastPeek = new DateTime(1900, 1, 1);
     _timer = new Timer(1000);
     _timer.Elapsed += new ElapsedEventHandler(OnTick);
 }
Exemple #3
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        public void run()
        {
            try
            {
                remoteProcessClient.WriteToken(token);
                int teamSize = remoteProcessClient.ReadTeamSize();
                remoteProcessClient.WriteProtocolVersion();
                Game game = remoteProcessClient.readGameContext();

                IStrategy[] strategies = new IStrategy[teamSize];

                for (int strategyIndex = 0; strategyIndex < teamSize; ++strategyIndex)
                {
                    strategies[strategyIndex] = new MyStrategy();
                }

                PlayerContext playerContext;

                while ((playerContext = remoteProcessClient.ReadPlayerContext()) != null)
                {
                    Trooper playerTrooper = playerContext.Trooper;

                    Move move = new Move();
                    strategies[playerTrooper.TeammateIndex].Move(playerTrooper, playerContext.World, game, move);
                    remoteProcessClient.WriteMove(move);
                }
            }
            finally
            {
                remoteProcessClient.Close();
            }
        }
 // Changing strategies
 public void SwitchStrategy()
 {
     if (strategy is Strategy1)
         strategy = new Strategy2();
     else
         strategy = new Strategy1();
 }
Exemple #5
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 public static void register(IStrategy strat)
 {
     if (strat != null)
     {
         registry.Put(strat.Name, strat);
     }
 }
Exemple #6
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 public void Update()
 {
     KeyboardState keyState = Keyboard.GetState();
     strategy = new Move(animator, transform);
     if ((keyState.IsKeyDown(Keys.R)))
     {
         GameWorld.Instance.Completed = true;
     }
     if ((keyState.IsKeyDown(Keys.D)) || (keyState.IsKeyDown(Keys.A)) || (keyState.IsKeyDown(Keys.S)) || (keyState.IsKeyDown(Keys.W)))
     {
         strategy = new Move(animator, transform);
         if (keyState.IsKeyDown(Keys.D))
         {
             direction = Direction.Right;
             strategy.Update(ref direction);
         }
         else if (keyState.IsKeyDown(Keys.A))
         {
             direction = Direction.Left;
             strategy.Update(ref direction);
         }
         else if (keyState.IsKeyDown(Keys.S))
         {
             direction = Direction.Front;
             strategy.Update(ref direction);
         }
         else if (keyState.IsKeyDown(Keys.W))
         {
             direction = Direction.Back;
             strategy.Update(ref direction);
         }
     }
 }
 public Template(IStrategy strategy, String templateText, String[] namespaces,
                 params Variable[] variables)
 {
     _strategy = strategy;
     this.templateText = templateText;
     this.namespaces = namespaces;
     this.variables = variables;
 }
 /// <summary>
 /// 增加一个策略,和关注的股票价格
 /// </summary>
 /// <param name="code">股票代码</param>
 /// <param name="strategy">策略实例</param>
 public void AddStock(String code, IStrategy strategy)
 {
     if (stockDataCache[code] == null)
     {
         stockDataCache[code] = new StockDataQueue();
     }
     stockDataCache[code].OnStockDataChange += strategy.OnStockDataChanged;
 }
        public StrategyControl(IStrategy strategy)
        {
            InitializeComponent();
            this.strategy = strategy;

            // load my stock pool
            LoadMyStockPool();
        }
Exemple #10
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        public StringPrinter()
        {
            nc = new NCPrint();
            lc = new LCPrint();
            uc = new UCPrint();

            strat = nc;
        }
Exemple #11
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 public ComplexStrategy(IStrategy[] innerStrategies, string name, long quantity,
                        IStrategy defaultStrategy, StrategyType strategyType)
 {
     _innerStrategies = innerStrategies;
     _name = name;
     _quantity = quantity;
     _defaultStrategy = defaultStrategy;
     _strategyType = strategyType;
 }
        public ConfigurationContext BuildConfigurationContext(BaseFeature feature, IStrategy strategy)
        {
            if (string.IsNullOrWhiteSpace(Key))
            {
                throw new ArgumentException("Missing 'Key' parameter for '" + strategy.GetType().Name + "' strategy for '" + feature.Name + "' feature");
            }

            return new ConfigurationContext(this);
        }
 public GuardianAgentSession(Agent agent, string process,
     IStrategy redStrategy, IStrategy yellowStrategy, double e1, double e2)
 {
     this.Agent = agent;
     this.TargetProcess = process;
     this.RedStrategy = redStrategy;
     this.YellowStrategy = yellowStrategy;
     this.E1 = e1;
     this.E2 = e2;
 }
 public ReachabilityStrategyCalculationAlgorithm(ITestGraph testGraph, IStrategy strategy)
 {
     if (this.testGraph == null)
     {
         throw new ArgumentNullException("testGraph");
     }
     this.testGraph = testGraph;
     this.strategy = new QuickGraph.Algorithms.TestGames.Strategy();
     this.performanceComparer = new PairPreOrderPerformanceComparer();
 }
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown (KeyCode.Alpha1))
            s = new Strategy1 ();
        if (Input.GetKeyDown (KeyCode.Alpha2))
            s = new Strategy2 ();
        if (Input.GetKeyDown (KeyCode.Alpha3))
            s = new Strategy3 ();

        s.Method (this.gameObject);
    }
Exemple #16
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 public void SwitchStrategy()
 {
     if (strategy is QueueLinearFloodFill)
     {
         strategy = strategy2;
     }
     else
     {
         strategy = strategy1;
     }
 }
 /// <summary>
 /// 在行情市场中登记一个策略,当关注股票价格发生变动的时候,即时提醒策略。
 /// </summary>
 /// <param name="strategy">策略实例</param>
 public void RegisterStrategy(IStrategy strategy)
 {
     foreach (string code in strategy.StockPool)
     {
         if (!StockMarketManager.bidCache.ContainsKey(code))
         {
             StockMarketManager.bidCache.Add(code, new BidCacheQueue());
         }
         StockMarketManager.bidCache[code].OnBidChange += strategy.OnStockDataChanged;
     }
 }
 public RecognizedAgent(string name, double res,
     IStrategy redStrategy, IStrategy yellowStrategy,
     double p1, double p2)
 {
     Name = name;
     m_P1 = p1;
     m_P2 = p2;
     m_Res = res;
     m_RedStrategy = redStrategy;
     m_YellowStrategy = yellowStrategy;
 }
        public PythonStrategyControl()
        {
            InitializeComponent();
            this.strategy = createStrategy();

            engine = IronPython.Hosting.Python.CreateEngine();
            scope = engine.CreateScope();

            // load my stock pool
            LoadMyStockPool();
        }
        public FoxWatchMainController(IStrategy strategy, DBOutEnum dbOutEnum)
        {
            _strategy = strategy;

            Boolean bDBOut_InRunning = false;
            if (dbOutEnum == DBOutEnum.Enable)
            {
                bDBOut_InRunning = true;
            }
            _foxCaptureController = new FoxWatchCaptureController(bDBOut_InRunning);
        }
Exemple #21
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 static Strategies()
 {
     DEPTH = new DepthStrategy();
     BREADTH = new BreadthStrategy();
     RECENCY = new RecencyStrategy();
     registry = new GenericHashMap<String, IStrategy>();
     {
         registry.Put(DEPTH.Name, DEPTH);
         registry.Put(BREADTH.Name, BREADTH);
         registry.Put(RECENCY.Name, RECENCY);
     }
 }
Exemple #22
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        private void ProcessStrategy(IStrategy strategy)
        {
            foreach (var quote in this.quotes)
            {
                strategy.ProcessQuote(quote);
            }

            if (Interlocked.Decrement(ref numberOfTasks) == 0)
            {
                signal.Set();
            }
        }
Exemple #23
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        private static String GenerateHTMLForImage(Image img, IStrategy strategy)
        {
            // Create table .
            Table tbl = new Table();

            // Convert image.
            strategy.generateTable(img, tbl);

            // Table to HTML.
            HTMLBuilder builder = new HTMLBuilder();
            tbl.accept(builder);

            return builder.HTML;
        }
        public void SetUp()
        {
            _gameweek = 1;
            _team = TeamCreationHelper.CreateTestTeam();
            _allPlayers = new List<Player>();
            _seasonState = new SeasonState {CurrentTeam = _team, AllPlayers = _allPlayers, Gameweek = _gameweek};

            _intitialTeamSelectorMock = new Mock<IInitialTeamSelectorStrategy>();
            _playerScorePredictorMock = new Mock<IPlayerScorePredictor>();
            _teamGameweekSelectorMock = new Mock<ITeamGameweekSelector>();
            _transferSelectorStrategyMock = new Mock<ITransferSelectorStrategy>();

            _complexStrategy = new ComplexStrategy(new Mock<ILogger>().Object, _intitialTeamSelectorMock.Object, _playerScorePredictorMock.Object, _teamGameweekSelectorMock.Object, _transferSelectorStrategyMock.Object);
        }
 public BackTest(
     IEventBus eventBus,
     IDataHandler bars, 
     IStrategy strategy, 
     IPortfolio portfolio, 
     IExecutionHandler executionHandler)
 {
     this.eventBus = eventBus;
     this.bars = bars;
     this.strategy = strategy;
     this.portfolio = portfolio;
     this.executionHandler = executionHandler;
     this.stopWatch = new Stopwatch();
 }
Exemple #26
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        public static void Main(string[] args)
        {
            // Some pre-processing filters.
            IFilter[] filters = new IFilter[] {
                new BMPConvert(),
                // new DynamicRangeReduce(),
            };

            // Find all strategies and instantiate.
            Type[] strategy_types = Assembly
                .GetExecutingAssembly()
                .GetTypes()
                .Where(
                    type => typeof(IStrategy).IsAssignableFrom(type) && typeof(IStrategy) != type
                )
                .ToArray();

            IStrategy[] strategies = new IStrategy[strategy_types.Length];
            for(int t = 0; t < strategy_types.Length; ++t) {
                strategies[t] = (IStrategy) Activator.CreateInstance(strategy_types[t]);
            }

            StringBuilder html = new StringBuilder();
            html.Append ("<html><body>");
            foreach(string arg in args) {

                // Load image from arguments.
                Image bmp = Image.FromFile(arg);

                // Run through filters.
                foreach(IFilter filter in filters) {
                    bmp = filter.filter (bmp);
                }

                // Run through each strategy.
                html.AppendFormat ("<div><h2>{0}</h2>", arg);
                foreach(IStrategy strategy in strategies) {
                    String table = GenerateHTMLForImage(bmp, strategy);

                    html.AppendFormat ("<h3>{0}</h3><p>{1} bytes</p><div>{2}</div>", strategy.Name, table.Length, table);

                }
                html.Append ("</div>");

            }
            html.Append ("</body>");

            // Dump to console.
            Console.Write (html.ToString ());
        }
Exemple #27
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 void DetermineAction(int first, int second)
 {
     if (first > second)
     {
         this.strategy = new Subtract();
     }
     else if (first < second)
     {
         this.strategy = new Add();
     }
     else
     {
         this.strategy = new Multiply();
     }
 }
Exemple #28
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        public void CopyData(string sourcePath, string destPath)
        {
            FileAttributes attr = File.GetAttributes(sourcePath);

            if (attr.HasFlag(FileAttributes.Directory))
            {
                actionStrategy = GetActions(ActionObjects.FolderShell);
                actionStrategy.Copy(sourcePath, destPath, null);
            }
            else
            {
                string name = sourcePath.Substring(sourcePath.LastIndexOf('\\') + 1);
                actionStrategy = GetActions(ActionObjects.FileShell);
                actionStrategy.Copy(sourcePath, destPath, name);
            }
        }
Exemple #29
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        public void run()
        {
            try
            {
                remoteProcessClient.WriteToken(token);
                int teamSize = remoteProcessClient.ReadTeamSize();

                IStrategy[] strategies = new IStrategy[teamSize];
                TankType[] tankTypes = new TankType[teamSize];

                for (int strategyIndex = 0; strategyIndex < teamSize; ++strategyIndex)
                {
                    IStrategy strategy = new MyStrategy();
                    strategies[strategyIndex] = strategy;
                    tankTypes[strategyIndex] = strategy.SelectTank(strategyIndex, teamSize);
                }

                remoteProcessClient.WriteSelectedTanks(tankTypes);

                PlayerContext playerContext;

                while ((playerContext = remoteProcessClient.ReadPlayerContext()) != null)
                {
                    Tank[] playerTanks = playerContext.Tanks;
                    if (playerTanks.Length != teamSize)
                    {
                        break;
                    }

                    Move[] moves = new Move[teamSize];

                    for (int strategyIndex = 0; strategyIndex < teamSize; ++strategyIndex)
                    {
                        Move move = new Move();
                        moves[strategyIndex] = move;
                        strategies[strategyIndex].Move(playerTanks[strategyIndex], playerContext.World, move);
                    }

                    remoteProcessClient.WriteMoves(moves);
                }
            }
            finally
            {
                remoteProcessClient.Close();
            }
        }
Exemple #30
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        public Agent(IStrategy strategy, List<Account> accounts)
        {
            this._strategy = strategy;
            _accounts = accounts;

            _bStart = false;

            AgentManager.Ins().Register(this);
            ScheduleManager.Ins().AddSchedule(this);

            foreach (Account account in accounts)
            {
                account.SetAgent(this);
            }

            this._strategy.TakeOverRemainPosition();
        }
Exemple #31
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 public StrategyPrice(IStrategy strat)
 {
     //test
 }
Exemple #32
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 // Обычно Контекст позволяет заменить объект Стратегии во время
 // выполнения.
 public void SetStrategy(IStrategy strategy)
 {
     this._strategy = strategy;
 }
Exemple #33
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        public static double Test(IStrategy strategy)
        {
            var numDecks        = Settings.Current.TestSettings.NumDecks;
            var numRounds       = Settings.Current.TestSettings.NumRounds;
            var betAmount       = Settings.Current.TestSettings.BetAmount;
            var blackjackPayout = Settings.Current.TestSettings.BlackjackPayout;

            var shoe        = new Shoe(numDecks);
            var dealerHand  = new Hand();
            var playerHand  = new Hand();
            var playerHands = new List <Hand>();
            var playerBets  = new List <double>();
            var playerChips = 0d;

            for (var n = 0; n < numRounds; n++)
            {
                if (shoe.NeedsShuffle)
                {
                    shoe.Shuffle();
                    shoe.CutCards();
                    shoe.BurnCard();
                }

                playerHand.Cards.Clear();
                dealerHand.Cards.Clear();

                playerHand.Cards.Add(shoe.NextCard());
                dealerHand.Cards.Add(shoe.NextCard());
                playerHand.Cards.Add(shoe.NextCard());
                dealerHand.Cards.Add(shoe.NextCard());

                playerHands.Clear();
                playerHands.Add(playerHand);

                playerBets.Clear();
                playerBets.Add(betAmount);
                playerChips -= betAmount;

                // 1. if the player has blackjack
                if (playerHand.FinalValue == Hand.MAX_VALUE)
                {
                    // if the dealer also has blackjack
                    if (dealerHand.FinalValue == Hand.MAX_VALUE)
                    {
                        // it's a tie; return the bet
                        playerChips += playerBets[0];
                    }
                    else
                    {
                        // the player won; return the bet plus a matching amount multiplied by the blackjack payout
                        playerChips += playerBets[0] + playerBets[0] * blackjackPayout;
                    }

                    // move to the next hand
                    continue;
                }

                // 2. if the dealer has blackjack
                if (dealerHand.FinalValue == Hand.MAX_VALUE)
                {
                    // move to the next hand
                    continue;
                }

                // 3. play the player's hand plus any split hands
                for (var h = 0; h < playerHands.Count; h++)
                {
                    playerHand = playerHands[h];

                    var gameState = GameState.PlayerDrawing;

                    while (gameState == GameState.PlayerDrawing)
                    {
                        if (playerHand.FinalValue == Hand.MAX_VALUE)
                        {
                            // if a split hand has blackjack
                            if (playerHand.Cards.Count == 2)
                            {
                                // return the bet plus a matching amount multiplied by the blackjack payout
                                playerChips  += playerBets[h] + playerBets[h] * blackjackPayout;
                                playerBets[h] = 0;
                            }

                            // automatically stand at 21
                            gameState = GameState.DealerDrawing;
                            break;
                        }

                        // stand, hit, double, or split
                        var action = strategy.GetAction(playerHand, dealerHand);

                        // if attempting to double with more than 2 cards, then hit instead
                        if (action == Action.Double && playerHand.Cards.Count > 2)
                        {
                            action = Action.Hit;
                        }

                        switch (action)
                        {
                        case Action.Stand:
                            gameState = GameState.DealerDrawing;
                            break;

                        case Action.Hit:
                            // deal the next card
                            playerHand.Cards.Add(shoe.NextCard());

                            // if the player busted
                            if (playerHand.FinalValue > Hand.MAX_VALUE)
                            {
                                playerBets[h] = 0;
                                gameState     = GameState.PlayerBusted;
                            }
                            else if (playerHand.FinalValue == Hand.MAX_VALUE)
                            {
                                // automatically stand at 21
                                gameState = GameState.DealerDrawing;
                            }

                            break;

                        case Action.Double:
                            // double the bet
                            playerChips   -= betAmount;
                            playerBets[h] += betAmount;

                            // deal one and only one card
                            playerHand.Cards.Add(shoe.NextCard());

                            // if the player busted
                            if (playerHand.FinalValue > Hand.MAX_VALUE)
                            {
                                playerBets[h] = 0;
                                gameState     = GameState.PlayerBusted;
                            }
                            else
                            {
                                gameState = GameState.DealerDrawing;
                            }

                            break;

                        case Action.Split:
                            // add the split hand
                            var splitHand = new Hand();
                            splitHand.Cards.Add(playerHand.Cards[1]);
                            playerHand.Cards[1] = shoe.NextCard();
                            splitHand.Cards.Add(shoe.NextCard());
                            playerHands.Add(splitHand);

                            // add the extra bet
                            playerChips -= betAmount;
                            playerBets.Add(betAmount);

                            break;
                        }
                    }
                }

                // 4. if the player has any "active" hands remaining (i.e. hands with a non-zero bet), then play the dealer hand
                if (playerBets.Sum() > 0)
                {
                    var gameState = GameState.DealerDrawing;

                    // the dealer must draw until 17 or busted
                    while (dealerHand.FinalValue < Hand.DEALER_STAND_VALUE)
                    {
                        // deal the next card
                        dealerHand.Cards.Add(shoe.NextCard());

                        // if the dealer busted
                        if (dealerHand.FinalValue > Hand.MAX_VALUE)
                        {
                            // payoff each active player hand
                            for (var h = 0; h < playerHands.Count; h++)
                            {
                                // return the bet plus a matching amount
                                playerChips += playerBets[h] * 2;
                            }

                            gameState = GameState.DealerBusted;
                            break;
                        }
                    }

                    // if the dealer has not busted
                    if (gameState != GameState.DealerBusted)
                    {
                        var dealerHandFinalValue = dealerHand.FinalValue;

                        // compare the dealer hand to each player hand
                        for (var h = 0; h < playerHands.Count; h++)
                        {
                            var playerHandFinalValue = playerHands[h].FinalValue;

                            if (playerHandFinalValue == dealerHandFinalValue)
                            {
                                // it's a tie; return the bet
                                playerChips += playerBets[h];
                            }
                            else if (playerHandFinalValue > dealerHandFinalValue)
                            {
                                // the player won; return the bet plus a matching amount
                                playerChips += playerBets[h] * 2;
                            }
                            else
                            {
                                // the player lost
                            }
                        }
                    }
                }
            }

            return(playerChips);
        }
 public void ChangeStrategy(IStrategy strategy)
 {
     this.Strategy = strategy;
 }
Exemple #35
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 /// <summary>
 ///     Not supported, will throw an error.
 /// </summary>
 /// <param name="strategy">Not used.</param>
 public void AddStrategy(IStrategy strategy)
 {
     throw new TrainingError(
               "Strategies are not supported by this training method.");
 }
Exemple #36
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 public PrimitiveCalculator()
 {
     this.currentStrategy = InitialStrategy;
 }
 protected virtual bool IsSkipped(int taskSize, IStrategy strategy)
 {
     return(false);
 }
Exemple #38
0
 public StrategyContext(string type, IStrategy strategy)
 {
     _type     = type;
     _strategy = strategy;
 }
Exemple #39
0
 public Context(IStrategy strategy)
 {
     this._strategy = strategy;
 }
Exemple #40
0
 public PaymentContext(IStrategy str)
 {
     strategy = str;
 }
Exemple #41
0
 public PaymentContext(EStrategy str)
 {
     strategy = dic[str];
 }
Exemple #42
0
 public Player(Mark mark, IStrategy strategy)
 {
     this.mark     = mark;
     this.strategy = strategy;
 }
Exemple #43
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        private void BtnBrowse_Click(object sender, EventArgs e)
        {
            OpenFileDialog openFileDialog = new OpenFileDialog();

            openFileDialog.Filter       = "dll files (*.dll)|*.dll|All files (*.*)|*.*"; // 过滤文件类型
            openFileDialog.ShowReadOnly = true;                                          // 设定文件是否只读
            if (openFileDialog.ShowDialog() == DialogResult.OK)
            {
                TxtStrategyFileName.Text = openFileDialog.SafeFileName;                                // 获取文件名
                _strStrategyFullName     = openFileDialog.FileName;                                    // 获取包含完整路径的文件名
                string strStrategyCachePath      = Application.StartupPath + "\\StrategyCache\\";      // StrategyCache目录
                string strCachedStrategyFullName = strStrategyCachePath + openFileDialog.SafeFileName; // Cache的dll文件
                try
                {
                    if (!System.IO.Directory.Exists(strStrategyCachePath))
                    {
                        // 策略缓存目录不存在则新建
                        System.IO.Directory.CreateDirectory(strStrategyCachePath);
                    }
                    //// 如果已经加载过策略dll则先卸载前一次加载策略所使用的应用程序域即可卸载已加载的dll文件
                    //if (_appDomainForStrategy != null)
                    //{
                    //    AppDomain.Unload(_appDomainForStrategy);
                    //    _appDomainForStrategy = null;
                    //    StrategyInterface = null;
                    //}
                    //System.IO.File.Copy(_strStrategyFullName, strCachedStrategyFullName, true);

                    //added by liushu 20110307
                    if (string.Compare(_strStrategyFullName, strCachedStrategyFullName) != 0)
                    {     //如果加载策略时不是直接在StrategyCache目录中添加的
                        if (_appDomainForStrategy != null)
                        { //如果此队伍已经加载过dll,则先卸载前一次加载策略所使用的应用程序域即可卸载之前加载的dll策略文件
                            AppDomain.Unload(_appDomainForStrategy);
                            _appDomainForStrategy = null;
                            StrategyInterface     = null;
                        }
                        System.IO.File.Copy(_strStrategyFullName, strCachedStrategyFullName, true);
                    }
                }
                catch (System.IO.IOException)
                {//当有两支队伍加载同一个策略文件时会出现异常现象,这时
                    strCachedStrategyFullName = strCachedStrategyFullName.Replace(".dll", string.Format(" {0:0000}{1:00}{2:00} {3:00}{4:00}{5:00}.dll",
                                                                                                        DateTime.Now.Year, DateTime.Now.Month, DateTime.Now.Day,
                                                                                                        DateTime.Now.Hour, DateTime.Now.Minute, DateTime.Now.Second));

                    System.IO.File.Copy(_strStrategyFullName, strCachedStrategyFullName, true);
                }
                catch
                {
                    MessageBox.Show("策略加载异常");
                }

                #region 使用AppDomain加载策略组件dll
                _appDomainForStrategy = AppDomain.CreateDomain("Server AppDomain For Strategy" + TeamId);

                // 使用AppDomain创建策略接口工厂类(StrategyInterfaceFactory)实例
                StrategyInterfaceFactory factory = (StrategyInterfaceFactory)_appDomainForStrategy.CreateInstance(
                    "URWPGSim2D.StrategyLoader", typeof(StrategyInterfaceFactory).FullName).Unwrap();

                // 使用策略接口工厂类实例创建策略接口实例
                StrategyInterface = factory.Create(strCachedStrategyFullName, "URWPGSim2D.Strategy.Strategy", null);
                #endregion

                BtnReady.Enabled = true;

                // 半场交换队伍名称显示错误修正 LiYoubing 20110520
                int teamId = TeamId;
                if (MyMission.Instance().ParasRef.IsExchangedHalfCourt == true &&
                    MyMission.Instance().ParasRef.TeamCount == 2)
                {
                    teamId = (TeamId + 1) % 2;
                }
                MyMission.Instance().TeamsRef[teamId].Para.Name = StrategyInterface.GetTeamName();
            }
        }
Exemple #44
0
 public Context(IStrategy strategy)
 {
     _strategy = strategy;
 }
Exemple #45
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 public PrimitiveCalculator()
 {
     this.defaultStrategy = new AdditionStrategy();
 }
    public SomeClass(ISomeStrategyFactory strategyFactory)
    {
        IStrategy strat = strategyFactory.GetStrategy("HelloStrategy");

        strat.Execute();
    }
Exemple #47
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        public LogProvider(ILogProviderHost host, ILogProviderFactory factory, IConnectionParams connectParams, IStrategy strategy)
            :
            base(host, factory, connectParams)
        {
            try
            {
                this.strategy           = strategy;
                this.azureConnectParams = new AzureConnectionParams(connectionParams);
                this.table = strategy.CreateTable(this.azureConnectParams.Account);

                StartLiveLogThread("WAD listening thread");
            }
            catch (Exception e)
            {
                trace.Error(e, "Failed to initialize WAD reader. Disposing what has been created so far.");
                Dispose();
                throw;
            }
        }
 public Context(IStrategy stategy)
 {
 }
Exemple #49
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 public void ChangeStrategy(IStrategy strategy)
 {
     this.currentStrategy = strategy;
 }
 public void SetStrategy(IStrategy strategy)
 {
     _strategy = strategy;
     Query     = strategy.GetQuery();
 }
 public GenerateReportRequest(IStrategy strategy)
 {
     SetStrategy(strategy);
 }
Exemple #52
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 /// <inheritdoc/>
 public void AddStrategy(IStrategy strategy)
 {
 }
 /// <summary>
 /// Get the value of the association on this object.
 /// </summary>
 /// <param name="strategy">
 /// The strategy.
 /// </param>
 /// <returns>
 /// The association value.
 /// </returns>
 public override object Get(IStrategy strategy)
 {
     return(strategy.GetAssociation(this));
 }
Exemple #54
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 /// <summary>
 /// 方法实例化
 /// </summary>
 /// <param name="strategy"></param>
 public void StrategyMethod(IStrategy strategy)
 {
     this.Strategy = strategy;
     Strategy.StrategyMethod();
 }
Exemple #55
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 public void SetCarCreation(IStrategy strategy)
 {
     _strategy = strategy;
 }
Exemple #56
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 public OrderService(IUserRepository userRepository, IShopRepository shopRepository, IOrdersRepository ordersRepository, IProductRepository productRepository,
                     IPriceRepository priceRepository, IImageRepository imageRepository, IStrategy _strategy, ShopsChecker _shopsChecker)
 {
     imgRepo      = imageRepository;
     shopRepo     = shopRepository;
     ordersRepo   = ordersRepository;
     productRepo  = productRepository;
     shopsChecker = _shopsChecker;
     strategy     = _strategy;
 }
Exemple #57
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 // Обычно Контекст принимает стратегию через конструктор, а также
 // предоставляет сеттер для её изменения во время выполнения.
 public Fight(IStrategy strategy)
 {
     this._strategy = strategy;
 }
Exemple #58
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        public void ChangeStrategy(char mode)
        {
            StrategyChanger changer = new StrategyChanger(mode);

            this.defaultStrategy = changer.GetStrategy();
        }
Exemple #59
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 public TReturn ToBuilders <T, TReturn>(IStrategy <T> strategy, SqlConfig setting, T rawData) where TReturn : class
 {
     return(strategy.GetBuilder <TReturn>(this.Data, setting, rawData));
 }
Exemple #60
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 public Bot(FourInARowFormController controller, int player)
 {
     _controller = controller;
     _me         = player;
     _strategy   = new AlphaBetaStrategyWithOrdering(new ImmediateEvaluatorOnlyEmptyCells(), 4);
 }