public static void Load(IStory story) { rooms.Clear(); Assembly ax = story.GetType().Assembly; rooms.AddRange(ax.SubclassOf <Room>()); ax = Assembly.GetExecutingAssembly(); rooms.AddRange(ax.SubclassOf <Room>()); }
public static void Load(IStory story) { objects.Clear(); Assembly ax = story.GetType().Assembly; Type[] types = ax.GetTypes(); foreach (var type in types) { if (type.IsSubclassOf(typeof(Object)) && !type.IsAbstract && !type.IsSubclassOf(typeof(Room))) { var obj = Activator.CreateInstance(type) as Object; if (obj != null) { objects.Add(obj); } } } }